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792
Joined
3 yr. ago

  • Gorgeous work!

    I assume this was carved from the Captain's Log.

  • It's already functionally an ad for Canva's premium services.

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    Permanently Deleted

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  • I'm in my late 40s, and have so many Doctor Who toys on desks and shelves.

    My spouse is sweetly tolerant of the sheer quantity of TARDISes in our small apartment (which is, alas, not bigger on the inside) and has even gifted me some of them.

  • I'm picking nits, but Impossible Mission didn't use voice synthesis (where a computer creates the voice sounds from scratch.) It was using really low-fi by modern standards (but amazing for the time) recordings of actual speech provided by an unknown actor.

    From this interview with the programmer:

    The speech in the game was real, digitized speech. The performances were provided by Electronic Speech Systems, who also provided the software for reproducing the speech on the Commodore 64. I told them what I wanted the game to say, and when they asked me what kind of voice I had in mind, I said I was imagining a fiftyish English guy, like a James Bond villain. I was told that they happened to have such a person on their staff, so, instead of hiring an actor, they let him take a whack at it, and I thought he was just fine. I never met the guy who provided the voice, but, to my knowledge, the recordings were not altered or processed, apart from being digitized. It is certainly possible, though, that Electronic Speech Systems could have tweaked them without my knowledge. There are no other digitized sounds in the game.

  • The "Final Cut" rerelease added voice lines for (I think) all the characters.

  • Even the turrets!

  • Finally, a chance to romance Foul Ole Ron.

  • The thing that interfered with my ability to follow DS9 when it was first broadcast was how tightly serial it was. (This is not a complaint as I actually think in hindsight it's something awesome about DS9, but it bears thinking about in context.)

    In the pre-binge, pre-DVD, pre-online-episode-recaps era TV viewers sometimes had to just miss a couple episodes of something because of real life, busted VCR timers, or whatever. You could hope to catch what you missed months later in rerun season or years later in syndication, but that was it. Missing a stretch of TNG or Voyager was no big deal in the vast scheme of things, you could generally just jump right back in and keep enjoying the plot of the week while any really necessary missed details would be filled in more often than not. Miss more than a couple DS9s in a row and, if you were particularly unlucky, those were huge arc episodes and suddenly the entire plotline was twisted in some other direction and you could really struggle to understand what the hell was going on or get back into it.

    I was a devoted 1980s/1990s Trekkie, but not until the digital era have I been able to actually sit and watch and enjoy DS9 all in a row as intended.

  • BRB, typing my PIN number into the ATM machine to get some cash for SCUBA apparatus.

  • I preordered the new Katamari game that's coming out next week. I'm very excited!

  • Hey, it's you! Cool!

  • "What's up, doc, is your life, if you don't cut it out!"

    • Little brain: Plain metal case
    • Regular brain: Buy a case with a pre-cut window
    • Glowing brain: Cut your own case window
    • Galaxy Brain: Leave the whole side panel off
  • 🪴

  • Fiends!!

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  • This is glorious! I got into that game on desktop ages ago but haven't played in a long time, and reading that post by the author has me really interested to play the mobile version.