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3 yr. ago

  • I can access my RSS feeds on multiple devices without losing track of what I've already read.

  • To learn rust, I just started writing all my personal projects in rust. I started with REST apis and basic CLIs.

  • Danagoulian describes his idea for a satellite-based sensor system that could orbit close by a suspect satellite and detect neutrons generated by high-energy protons colliding with radioactive material.

    Ok, but don't RTGs (Radioisotope Thermoelectric Generator) also emit neutrons? How would the sensor system tell the difference between a warhead and a generator?

  • Construction has begun on the Western world's first grid-scale Small Modular Reactor (SMR), though small is not what comes to mind, considering that the machine will fit on two soccer fields.

    Target date for completion is 2030.

    source

  • Lol, the picture literally looks like they had some random dude duct tape guns to a drone and call it a day.

    I'm sure that buttstock is real effective /s 🤣

  • I will start by saying that I have no idea what their plans are and I am not a game or game engine dev.

    how do you have the same skin in multiple games for different character or items models?

    I think what we'll see is the model and mesh of the skins will be loadable by the game via the engine. I'm assuming they'll have a standard that contains the hitbox and model/mesh to put on the character. Then the game dev could tweak gobally the scaling (as an example) to make all skins fit nicely into their game. Same for guns and such. But game devs who want to opt in[1] to this will have to use the engine API to make it work.

    Are they going to update every game when there is a new skin released

    I would assume that the game itself won't need to be recompiled or updated but rather the engine will download the newest skins in some common and reusable place. And then the engine swaps one model for another.

    [1] my suspicion is that the tech will be licensed to the game makers. Especially if they plan on allowing copyright characters (like Marvel characters).

    And again, please take everything I said with some salty grains or something as I am only speculating.

  • Epic shared plans for “portable content, codes and economies” between UE-developed games, with Fortnite slated to be the first real proof of concept. In Fortnite’s case, portability will allow cosmetics obtained or purchased in-game to be used in other UE games and vice versa. Additionally, UE6’s cross-game social link feature will allow players to be connected to one game, but voice chat with people playing another.

    The first part seems like a new concept we haven't seen in other games. Buy one skin, use it everywhere. I bet they're going to fuck it up with their greed somehow, but it's a neat concept and provides more value to people who buy skins.

    The second part, and last sentence, is basically just discord, team speak, etc. I don't buy or use Epic's stuff, but if I understand it correctly, some dumbass thought it was a good idea to only allow voice channels for people playing the same game 🤣🤣🤣

  • "Lethargic"

    Definitely has nothing to do with the answer "Affected by lethargy; sluggish" lol

  • Yes, this is 100% a scam or rather, fraud (and may be illegal where you live).

    He explains the con right in the follow-up email.

    The reason for this proposal is that I had been working with several US collaborators on regular US software engineering roles using their profiles due to the high rate. After securing the positions, the work is subcontracted to me.

    Let's break this down.

    He gets people who would have nice resumes (or profiles,.. like a young fella fresh outta college) to apply for tech jobs. He's looking specifically for US tech jobs because of the "high rate" in which he means the jobs pay a high hourly rate/wage.

    Once the company hires you, you subcontract (aka pay him) to do the work. Of course he's probably going to say something like, well you keep 20% of the "high rate" for yourself.

    The following is only speculation

    Since he's asking you about interviews and team meetings, I have a feeling he's not getting a lot of success recruiting "collaborators" in the US and likely thinks getting someone already in the US to recruit other will be easier (no language barrier, no international issue, etc). Having an American front man for this scam is likely going to make recruitment easier.

  • Could spell trouble

    But wont because we're totally ignoring that iOS exists in this clickbait article.

  • Rebel.

    His father was a king, so that would make him a prince, a rebel prince. (If you get this reference you get major points)

  • What a trash company (Atlassian)

  • You can tell me what it is and I'll remember it for you /s

  • This... Hear me out, we take all the AI companies, we give them each 1 PC. Their AI gets to have full control over the PC and that PC is on a lan with all the other companies' AI PCs. And then we have an AI deathmatch and the winner is crowned Skynet.

  • large pieces of material blew out of Orion’s heat shield during re-entry, leaving divots.

    I'm not convinced that this isn't by design. The shield should take any and all damage so the shuttle doesn't have to. Its likely also completely unsafe to reuse a heat shield after its be used for reentry.

  • this is 100% down to Trump wanting either a distraction or to be able to say “well I put someone on the moon”

    Ah yes, the 9 year old long-con distraction play.

  • Nah, I'm all about that 9001/01/01 life

  • But I need that authentic windows gaming experience, which is why I can't wait for Wine 12; I heard a rumor they are adding copilot agents and ads emulation as well /s

  • He uses Windows

  • Rust @programming.dev

    This Week in Rust 635

    this-week-in-rust.org /blog/2026/01/21/this-week-in-rust-635/
  • Rust @programming.dev

    This Week in Rust 633

    this-week-in-rust.org /blog/2026/01/07/this-week-in-rust-633/
  • Rust @programming.dev

    This Week in Rust 631

    this-week-in-rust.org /blog/2025/12/24/this-week-in-rust-631/
  • Rust @programming.dev

    This Week in Rust 630

    this-week-in-rust.org /blog/2025/12/17/this-week-in-rust-630/
  • Rust @programming.dev

    This Week in Rust 629

    this-week-in-rust.org /blog/2025/12/10/this-week-in-rust-629/
  • Rust @programming.dev

    This Week in Rust 628

    this-week-in-rust.org /blog/2025/12/03/this-week-in-rust-628/
  • Rust @programming.dev

    This Week in Rust 607

    this-week-in-rust.org /blog/2025/07/09/this-week-in-rust-607/