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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)M
Posts
8
Comments
413
Joined
2 yr. ago

  • The bad games aren't pushing out the good games. More games means more good games.

    Even if we're judging proportionally, you can't count games that no one is playing. If I give my toddler a harmonica, does that make music worse? Only if I force you to listen to it.

    That top 100 list kind of proves my point, because a lot of those games are excruciating to play nowadays. I loved Final Fantasy 1 when that was the only RPG I owned, but it would be unplayable by today's standards. Because today's standards are much, much higher.

    In terms of games that are worth revisiting because of their historical or artistic significance? There are plenty in that list. But in terms of games that would be good by today's standards? I don't think 1/3 of it makes the cut.

  • That's fair. There were good things about being able to design games at that scale. One of the reasons UFO 50 works so well is because the number of games means that each game could be its own discrete thing. They could include small, arcade-style games like Ninpek and Magic Garden, that focus on a core concept instead of trying to add value.

    But I also think the refutation in UFO 50 is more like a silent correction.

    Barbuta starts with an immediate moment of unfairness as a joke, and then it provides a game that's much more fair than the games it's inspired by. It simulates the jank but doesn't expect you to put up with it for the whole game.

    Ninpek is another example. Can you imagine getting through that game with just three lives? That's how it would have been designed in the 1980s, and that's the game they present to you at first. But as you get better at playing the game, it reveals that you're actually going to get a lot more lives than that. In a brilliant bit of sleight of hand, those two things happen at the same time, making it feel like you're just mastering a difficult game.

    Porgy is the same way, but more directly. It kicks your ass in the first thirty seconds, then immediately backs off the difficulty. That first impression makes it feel like it's more punishing than it actually is.

    Most of the collection is like this to some extent, and I think that's for the best.

  • Barbuta scratched an itch I hadn't felt since I was a kid. Piecing it together in the dark was one of my best gaming moments last year. I love how almost everyone who beat it came to the same solution and got out a pen and paper to draw their own maps.

  • Game design is better today than it's ever been. For most of us I think it's just nostalgia for our childhoods and for living in simpler times that makes us think otherwise.

    I mean have you ever gone back and played a classic game that you didn't grow up with? It's rough. I've plumbed the depths of the NES virtual console and found that all the best games just happen to be the ones I've already played. That's probably not a coincidence.

    Even when the game is genuinely great, there's still a mountain of bullshit and bad game design to get through, which is just unnecessary today.

    With that said, everyone in this comment section needs to check out UFO 50. It's a collection of 50 "retro" games by a group of indie games designers, and it's absolutely brilliant.

    It's a loving recreation of playing games how they used to be played, except it's cleverly laced with subtle, modern design features that make the retro goodness so much better. It's like combing through old ROMs trying to find a diamond in the rough, except there's more diamond than rough.

    Speaking of Easter eggs, UFO 50 also has a hidden meta-narrative buried deep in the collection, detailing the dark history of the fictional company that made them.

  • Stop editing other people's comics.

    And don't forget to try the Big Arch, the new burger from McDonald's.

  • Sounds like he could use a Snickers.

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  • Gross. He should have had a Simply Lemonade instead! It's Never Concentrated, Always Delicious.

  • I'm going to frame all my responses to his comics as advertisements.

  • Really makes me want to buy a PS5, you know?

    Playstation 5: Play Has No Limits

  • Does anyone else wonder what those kids are making? I'll tell you what they're not making: Levi's jeans, because Levi's has a strict policy against child labor.

    Levi's: Quality Never Goes Out of Style.

  • Is the front cover of a book an ad? Are the credits at the end of a movie an ad?

    If a signature is an ad, what is it advertising for exactly? Can you define the word "ad" for us? Imagine hating ads so much and literally not knowing what they are.

  • Wait... did I miss my cat's quinceañera?? Oh no. It was supposed to be last August, and I totally spaced. Do you think he'll notice if I just do it on his 16th birthday?

    Follow up question: do boy cats get quinceañeras?

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  • I find that a little witty.

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  • Pro tip: you can save 1/3 words by just saying "I agree."

  • You think that giving artists credit for their work is the same as "looking at ads"?

    I'm speechless. Truly dumbfounded. There are so many ways to respond, and none of them quite suit the unique situation that's going on in your head.

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  • Quiet people serve as a mirror to people who can't shut up. That becomes uncomfortable for people who don't like what they see.

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  • On the other hand some people could stand to say a little less.

  • Why?