Skip Navigation

Posts
6
Comments
2338
Joined
1 yr. ago

as alive as you need me to be

  • I disagree:

    The phrase 'tight-knit community' exists, and is fairly commonly used.

    A 'loose-knit community' would have... less direct ties, less overlapping ties between everyone to everyone, would be more... islands of people connected by a few inter-island connections... maybe less frequent interactions between members...

    A social network is often mathematically/academically/professional ly described as a bunch of points, clustered, with connections between them.

    Even the very word 'network' is etymylogically derived from a net, an interwoven mesh.

    You very much can literally loosen or tighten a net, make one that is more pourous or more dense in terms of threads in any given surface area.

    Hey there ya go, even Threads is an actual name for a social network.

    I think the metaphor or analogy of social networks being described by other terms that literally apply to an actual net or fabric is... actually incredibly common.

    ... You've never heard a person being described as having 'loose ties to (other person/group)?

    Have you never watched any kind of detective show, a 'stop the terrorists' political action thriller?

  • I quite literally yelled at the introduction of 'the cloud' as yet another stupid corpo buzzword.

    ...

    I was working at MSFT the first time someone hsd ever asked me if I had a 'cloud' backup.

    What? Do you mean a remote server, offsite?

    No, no, in the cloud!

    5 minutes of research later.

    Oh, so yes, you do mean on a remote server somewhere.

    No, no, in the cloud!

    head_desk.jpg

  • Remember when the internet was more than like 5 websites?

    Gen Z doesn't.

  • I thought so too untill they threatened to call the police.

  • It is extremely easy to use the internet without using google.

  • I've done similar things in a coffee shop before, just working on my own code, and I have actually been 'politely' asked to leave by the staff.

    The staff evidently being a bunch of morons who thought I was... hacking into ... something?

    They didn't know what, but they were very concerned.

    I was unable to convince them I was not, because 'terminal' = 'hacking' to idiots who only know anything about computers via movies and tv shows.

  • quite ironically, they are using syntax, specifically / , to indicate a specific kind of meaning afterward.

    /sarcasm

    /s

    /joking

    /j

    I've seen all these used to more explicitly indicate that the previous statement was sarcastic, or a joke, due to irony being largely dead, but also to help with people may not natively read/speak/write english.

  • correct, you and droppedpacket beat me to it

  • Is this supposed to be a joke or have we truly gotten to the point where ... coding in a terminal via like hyprland or w/e, without relying on an what is basically an annoying tutorial character from a video game that acts as an assistant...

    This is psycopathy?

    Having actual competence in one's field?

    Oh god we're all doomed, they'll soon be alternating between worshipping us demigods, or burning us at the stake.

    EDIT:

    Welp, I'm sure thats a good sign, lol.

  • Yeah I'm in my 30s, mostly stopped playing 2d platformers around age ... 15? 16?

  • I was going to suggest basically what you said in the first paragraph, but I didn't want to influence your own creativity =D

    As for the second paragraph... depending on exactly what you mean by machine learning... say, possibly a more brute force, genetic-mutation, run 100s or 1000s of iterations to generate a 'strategy' ... that may be overkill.

    I would suggest looking into Goal Oriented Action Planning, GOAP. GOAP is basically a theory, a conceptual framework of how to program AI, in the video game sense of AI... but it is way, way more computational lightweight.

    It is also what made FEAR's AI so distinct, (the FEAR AI programmer invented it and named, has either an academically published or at least technical 'white paper' on it), convincing players that it was actually intelligently reacting to them, the environment, and making its own decisions... because arguably, it was, or at least doing a much more 'realistic' approximation of this at a fundamental level.

    The difference between this game, your game's implementation of GOAP and most other ones... would be that it is like, the levels themselves, the sort of plot line itself, the 'dungeon master'... that is the Goal Oriented thinking agent, not just an npc entity in the world.

    You can find some good explanations of how it works, how to implement it in a game engine, on youtube... though ironically I must warn you that a lot of tutorials from basicslly indie devs... they often do not fully even grasp the concept.

    Which is funny to me, as they are not intelligent enough to understand a model of machine intelligence, yet feel confident enough to explain it or criticize it, lol.

    But yeah, if you have both a comprehensive tracking and logging system for the player's actions... well, oversimplified, GOAP roughly invovles a sort of pathfinding algo traversing a node graph, with weights between nodes... and connections between nodes, or the 'cost' of traversing them... changing based on the agent's current situation.

    So... you would roughly be trying to do a 'best fit approximation' of the player's own decision making process... into the the node graph the game itself uses... and then you could maybe reproduce the player themselve's approach to decision making, and then make that into an npc agent, if you wanted them to truly like, mirror fight someone that 'thinks' like them, at some point.

  • Well hey that sounds quite interesting! Thanks for putting it on my radar =D

  • That sounds difficult to pull off, but incredible if you could.

    Not only is a time loop built into the main story, recreating something from another perspective... it also has branching paths in the more linear sense of a roleplaying game / imsim.

    I like this idea too, but ...'nudging' the player, without it being too estoeric, or too obvious... that ain't easy lol.

  • (or i guess i wish your life is so dull and uneventful such that you never need therapy again /j)

    I would entirely seriously prefer this.

    You're talking to a high functioning autist who got two bachelors degrees simultaneously and then went off to work for various Fortune 500 companies...

    ... who came from a dysfunctional white trash family of abusive narcissists who all gaslight each other by default, all have various drug/alcohol addiction problems... as well as criminal records, fairly extreme religious views, fairly 90s white nationalist militia types.

    Last time I talked with my dad, he was explaining to me how Tom Hank's son killed raped and ate babies for their adrenochrome (Q Anon insane shit), and then proceeded to take me to his garage where he showed me how he assembles untraceable ghost guns by ordering parts without serial numbers separately snd then doing some light machine tooling to construct them.

    ... I am very much enjoying my having ghosted all of these fucking nutters, but quite seriously, when I tell therapists things like this, they often suspect I am delusional, exaggerating, lying, etc, to the point of trying to diagnose me with some kind of disorder involving persistent hallucinations.

    either way the only reason I responded was to say sorry i disturbed you. not really sure i mean that any more, that was kind of a dick reply but whatever

    you're in 'therapist' mode, thats why you sense hostility from me.

    you presume you have a better ... at least potential, understanding of myself, of any topic you feel you are well versed in, than I do or potentially may, and you speak and ask rhetorical questions with arrogance and authority, presuming you will be able to prove yourself as correct.

    then on a dime you will flip to acting offended or outraged, as if you have not been being rude the entire time, by not actually reading or understanding what I say, and by throwing in your own assumptions first, then coming to conclusions, then getting emotional over those conclusions... when you could have just asked for clarification in good faith.

    I have already expressed to you mutliple times that I require a therapist who understands how to communicate with and to a high functioning autist... and you continue to exemplify why this is the case; you have no idea how to connect with an autist, as evidenced by the fact that you do not understand why I do not appreciate the things you have been saying to me, the way in which you have been saying them.

    In less words: you could stand to be more humble, less conceited.

  • Holy shit, the idea of enemies that also have deft control over time itself did not even occur to me.

    Oh god, that could be baffling to try to concept and balance, oh man, but if you could, dang, and you sound like you've got a simple enough in basic concept, bounded enough... but so many possible things within those bounds...

    Run with your idea! I like this!

  • Ok that, that sounds incredible rofl!

  • Damn, deleted, I'll never know what this said lol.

  • I mean, I explained why I don't really need a basic therapist beyond just going over the basics of CBT, which I've already done now... but sure, ok, thanks?

    For what its worth, I'm not the single downvote your comment here has.

  • Fair point.

    But we're on .world here, ie Reddit 2.0, ie, almost everyone is much closer to a normie who is way more uninformed than they think they are and way more confident than they should be.

    But also, again... fair point.

  • A Link Through Time?

    Do you mean A Link To The Past?

    ???

    The Zelda games I've played that feature time travel basically just have a 'past world' and 'future world'.

    ...

    Using my original analogy.... So your 2D game is your screen.

    The 3rd dimension would be into the screen, or toward your face.

    A past/future flip is just two layers.

    I'm trying to think of something thats more like... 10s, 100s, 1000s of 'layers', very fundamentally implemented as a basic game mechanic.

    Like, you'd need to be weaving through time just as much as a normal game has you weaving through space, you'd have some puzzles or fights where you'd need to be moving through time and space simultaneously...

    Apparently Braid is like this?

    ...

    Majora's Mask is arguably the closest to this of any Zelda game, in that you csn functionally jump to many, many more than just two layers, tons and tons if events and npc like... world paths put them in different places at different exact times, you can Double Time song half a day into the future, unless you're doing some crazy speedrun you're probably gonna need to rewind the clock many times in a normal playthrough.

    I'll have to check out Portal 2 w/ time travel though, haven't played that.