Its a simulation of a person, made of code and hardware, not meat and chemical receptors.
...There's a reucrring theme (or maybe its more like a chatacter achetype) in a lot of analog horror series, things that are ... almost, sort of human, sometimes, but they're actually not.
They're capable of great violence and terror, and they only mimic (often very poorly) human qualities and attributes, some of the time.
Uncanny valley itself, given form and capability.
... Do I need to explicitly lay out the parallels here, for any AI Safety Engineers in the audience?
At this point I'm going to say that watching The Second Renaissance from the AniMatrix needs to mandatory, required, monthly training for anyone developing 'AI.'
I get what you are saying and generally agree, but!
It actually was not always the way it is now.
Play RDR2.
Look at the advertisements for things, actually read them.
They're actually pretty accurate to the advertisements of the time.
They are extremely based on 'facts', convicing the prospective buyer that the product is the best product, is very useful, can do this, is unique in this way.
Of course, sometimes the 'facts' are lies... but the general idea is not to sell a ... emotion, or personality, or element of identity, or sense of belonging.
Its almost always to convince the buyer that this product is useful to them, and is priced reasonably for what it can do.
The turning point away from this was mostly or largely due to Edward Bernaise, the nephew of Sigmund Freud.
More or less, he applied Freud's ideas and some of his own, some of others, to marketing.
His first big hit was angling Cigarettes as 'Torches of Freedom' to suffragettes.
At that point in time, smoking tobacco was generally seen as disgusting and low class for women, but not for men.
So, he was basically the first guy that went around and paid people to smoke cigarettes, while being trendy, with pre-designed slogans.
... It worked.
Because he was selling identity, not products, and this is much more effective.
Prior to that... brands basically were just built on the reputation of their products.
Now... now its so insane that for many say, video games and movies... far more time of the entire experience of the product is the hype train, the controversy, the twitter wars... prior to the product even coming out.
And then, its often just a flash in the pan.
But... you will still have dedicated fans, ongoing internet arguments, for literal years, even decades, since the last time anyone involved actually viewed or played the product.
Thats all designed for, to maximize the chances of that happening.
Manueverability matters less when you can fire a missile that will hit your opponent before they even know you are in the airspace.
Like I'm not trying to say the F35 is perfect, its far from it...
... But dogfights almost never happen anymore.
Air to air combat is basically # of missiles, range of missiles, threat detection/target acquisition vs stealth cpabilities.
And as we are seeing in Ukraine with drones, its very likely to become ... nearly Battle Star Galactica (Newer Reboot) style realtime cyberwarfare battles.
Like, if we ever get to the point of 'Space Battles', they're gonna be as much remote hacking contests as they involve any kind of physical weaponry.
Its very funny to me that all the people who make all the decisions and rules around how software should work... are finding out that when everything hss software in it, well, everything has software in it.
Personally I'm waiting for more custom ROMs or whatever for cars.
Oh yeah this car is unlocked, you just actually get all the features, no need to pay Ford or GM or BMW on an perpetual basis for your heated seats.
Exactly.
They literally, fundamentally, don't get it.
They think its a person.
Its not.
Its a simulation of a person, made of code and hardware, not meat and chemical receptors.
...There's a reucrring theme (or maybe its more like a chatacter achetype) in a lot of analog horror series, things that are ... almost, sort of human, sometimes, but they're actually not.
They're capable of great violence and terror, and they only mimic (often very poorly) human qualities and attributes, some of the time.
Uncanny valley itself, given form and capability.
... Do I need to explicitly lay out the parallels here, for any AI Safety Engineers in the audience?
At this point I'm going to say that watching The Second Renaissance from the AniMatrix needs to mandatory, required, monthly training for anyone developing 'AI.'