idk what to say man, the game literally has an autopilot, all you need to learn is how to take off, and land. but you can't relay on the autopilot to do the exploring for you - being able to control your ship when needed is necessary
what other accesability options can you think of adding to a space exploration game that needs 360° of movement?
really well said! :) i know of Nerd³, i learnt about him through an even more underrated youtuber - ManyATrueNerd, they play together sometimes. if you like goofy british men who suffer from flashes of both extreme intelligence and deep stupidity, often in the same sentence, check him out lol
i wouldn't worry about it too much, we all struggle with the ship at first :) even the best of us! piloting it becomes second nature after some time though, just gotta learn through practice
(light spoilers for the core mechanic ahead, first half an hour or so of playing):
it's all about perspective. i also highly dislike timers in game, but don't think about it like a timer, because it's not really? yeah sure sometimes you get cut off in the middle of reading in a difficult to get to location, but thanks to the loop you are also just... immortal. all the knowledge is saved even when you fly yourself into the sun by accident. there is no real time pressure, you can roast those marshmallows, nobody can stop you - you have infinite time, you just need to hike to your desired campfire every now and then
not every loop has to be a race, wander around, get lost, as fast or slow as you like. yeah sometimes you need to sprint to get to a time sensitive place but even then you have the infinity to keep trying. and as you have the time when you wait for something to happen for the second time (because you forgot to put on your suit the first time) listen to music, take in the sights :)
i bounced off this game 2 times before it got me, but there's no rush, it'll wait for you
i simply do not hear enough people talking about Outer Wilds, i know it released in the same year as the AA game by Obsidian - Outer Worlds, the title of which is different by whole two letters, which provided a very good distraction but
AAAAA
Outer Wilds is a lighting in a bottle video game that the majority of those who have played it wish they could experience for the first time again. it's a stunning piece of art that makes you cry and you're not even sure what exactly just happened. but there's always a point where it all just hits you - and all you can do is cry
it doesn't handhold you, in fact it doesn't give you any objectives at all, you're lead through the entire game by sheer curiosity alone - and oh boy will that curiosity make you zoom across the space back and forth until you get to the bottom of it. when you utter your first "oh what's that? i'm going to check it out" it'll have you, you might not realise it yet but you're now primed for adventure
this is the only game i'm not afraid to overhype. i watched that game sit in my library, for over a year, and in that time i hyped it up in my head to unreachable levels, to the point where eventually i was close to afraid of playing it because how could it possibly meet that standard i've envisioned? and you know what? it was better than i've ever imagined. it waited for me to be ready to sit down and play it, and then it delivered and experience that i'll forever treasure
maybe it won't hit that exact sweet spot for you as it did for me, but bloody hell can i assure you you'll never forget it - even though you'll wish you did, to play it for the first time again
oh and if any of my vague praise made you interested - rule #1 of Outer Wilds Club: don't talk about Outer Wilds. don't look up anything about it, you want to experience it as blind as you possibly can, some people even go as far as buying their friends a copy so they never have to look at the steam page screenshots
older older movies often didn't have much sound design, you heard what the people on set heard and maybe one sound effect or two if they wanted a gunshot without shooting guns on set
most movies today are sound mixed for cinema, which almost always has a very expensive set up of speakers with one (or two) central speakers reserved specifically for dialogue. noticed how when you're at the cinema you don't need subtitles as often even though you're crunching through popcorn? but the problem arises when the producers decide they can't be bothered to hire the sound guy to make a separate sound mix for streaming or DVD and just mince the 7.1 speaker mix through your stereo headphones, squishing all the dialogue together with everything else without a care for the physical differences in playback
the same thing happened to millennials. they got blamed for being stupid teenagers when they were in their mid twenties. it seems it takes about a generation for the old folks to catch up what's the new word for the youths nowadays, by then it's often barely accurate anymore
i once tried to log into a microsoft account for 10 minutes, and it only let me in once i took the laptop to my coworker and tried to show how it wasn't working
and then one of my other coworkers tried to restart a camera multiple times, and it only worked when i pressed the button
i've recently introduced a new rule for myself - i'm only ever to have one plate, one bowl, one mug, one set of cutlery, up to 2 kitchen knives & 2 pots/pans dirt at a time. if i want to cook more and my usual set is dirty? well, gotta clean them first (though this has also helped me get in the habit of cleaning right after i'm done, so i don't spend time hungrily waiting for the crusty pans to soak)
honestly, this has been working great for me. the huge pile of dirty plates and cutlery at the end of the week? no longer a problem, no longer a daunting task, because it no longer exists! there's one working set, and that's it
this also allows me to enjoy my favourite mug all the time instead of once a week :3
placebo is caused by a strong belief, even if logically you know it's not real it can still work
but
you first need the strong belief. how do you get such a strong belief? with a ritual of course. not necessarily one with bubbling cauldrons during the full moon (though if you believe in that kind of magic that'd work as well) but one that has you going to a place you associate with health, and talking to a person in a special outfit that you believe will fix you, then going to a secondary health place, and getting the health potion pills from someone in a special outfit. also called - going to a doctor and picking up meds from a pharmacy.
this entire process sets up the right environment for strongly believing you're going to feel better now, and then the sugar pills supercharged with placebo will work like magic.
they will also work if at some point either the doctor or the pharmacist whispers to you "btw that's just placebo". that's because the belief you've already established is much stronger than your logic
but if you just go out and buy tictacs at a gas station then chant to yourself "this will cure my headache this will cure my headache" it won't work, because you didn't have an opportunity to establish any emotional belief about them ie. you didn't manage to convince the emotional part of your brain that it'll work
this is also why homeopathy, essential oils, charging crystals, and other purely belief bases approaches work despite the thing itself not doing anything. the rituals surrounding those things simply manage to build a strong enough belief that causes the placebo effect
the same is true for the opposite - nocebo - if you strongly believe something is going to make you feel bad - it's going to
idk what to say man, the game literally has an autopilot, all you need to learn is how to take off, and land. but you can't relay on the autopilot to do the exploring for you - being able to control your ship when needed is necessary
what other accesability options can you think of adding to a space exploration game that needs 360° of movement?