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Posts
88
Comments
400
Joined
3 yr. ago

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  • It is interesting to me that the chorus always talking about "switching" to piracy after every incident is also intimately familiar with piracy already. Almost as if it's just people who already pirate talking to each other about how hard they are going to pirate. Meanwhile general audiences don't care.

  • Precisely. There are games where random factors like a particular loot drop, or doing well in an early battle thanks to random critical hits, or a good randomly generated starting point all determine if the game is reasonably beatable, or if you end up softlocked.

    There are other games with certain, let's says pranks, played on players with one hit kills that can only be avoided with foreknowledge. In modern games, at least these pranks are made shortly alter save points or there is a Dark Souls like way to regain equipment/progress. In a lot of older games, the player is forced to restart a big chunk of the game. At that point it becomes a test of patience rather than skill to replay the same level over and over.

  • Skills based resume format rather than a chronological format. If they still ask just say the intervening years weren't relevant to the position.

  • It is an RPG that has blurred the line into FPS with its mechanics to the point where it has so much of both that trying to put it into a single category is pointless.

  • Microsoft was always cold blooded, you probably just weren't aware of it. Microsoft lost an anti-trust case and was almost broken up in 1998 for its practices, but appealed and came to an agreement with the government.

  • yea

  • I will download YouTube videos and manually snip the ads out myself if it comes to it.

  • Concurring, and it seems a popular opinion here.

    There is a world of difference between a character you hate seeing, and a character that you love to hate.

  • Bloodborne, Dark Souls 3, and God Of War. The genre just isn't for me. I am bad at, and get frustrated with trying to get perfect timing against enemies to trade melee attacks. Simple as. The genre isn't inherently bad, but I recognize when something isn't for me.

  • The Simpsons.

    Stargate SG-1.

    Star Trek Deep Space 9.

  • Sports games, most racing games, JRPGs, fighting games, party games, MMOs, soulsborne type games, precision platformers, dating sim games. None of these are inherently bad, I've just learned that I don't get much out of them.

  • Nick Rekieta, a minor YouTube e-celeb was gifted a Sonichu medallion and wore it. Currently his life is not going great.

  • I have an accessory item with a name on it, from the clothing of a person who was killed. I never met this person.

    I found it while doing cleanup of the scene where they died. It had no investigative value, so was trash, but I didn't feel right throwing it away. I kept it, in hopes of giving it to someone close to them, but life kept moving and I ended up with it.

  • Hi Nick.

  • The Sword band, and their second album Gods Of The Earth.

    It is burned into my brain. Epic viking rock opera created by a garage band in Texas.

  • My apparently encyclopedic knowledge of early internet culture and deep cut 80s-90s media. I knew I was well versed, but thought that what I knew was near baseline. Just recently I had to explain the connection between Solid Snake from Metal Gear Solid and the movie Escape From New York to someone astonished I was pulling out all kinds of details from an "obscure" old movie.

  • Oh yeah, that's the guy that slapped Catwoman.

  • If they do, I'd hope for the comic version of the mirror universe. Everyone is swole AND sleeveless. Even Barclay.

  • This is a comic from between 1990 and 1994, the height of the ultra ripped Liefeld era of comics for sure. If I'm correct that the artist was Pablo Marcos, he'd been working for years as a comic artist but he seemed to basically just stick to hyper muscular anatomy for everything he'd been doing since the 70s.