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3 yr. ago

  • I believe graphically both the ST and Amiga were used to their full potential, I just think the games available on them aren't actually designed well, as in they had access to so much more memory, but for the most part didn't know how to create a compelling gameplay or story experience with the additional creative freedom those better specs allowed.

    As I say there are a few exceptions on both platforms, I think Another World on the Amiga is a good example of a developer using that extra power extremely well to create a truly novel and innovative experience that stands the test of time.

    Hunter is definitely trying to be innovative, but the hardware wasn't ready for a full 3D open world, and personally I don't think it holds up as a 'good game' today.

    I guess the point I'm trying to make is that within the still existing limitations of that era of hardware, most Amiga and ST devs did not have the design chops or writing ability to create a compelling game within those restrictions that would make it a standout even today. Consoles from around the same period such as the Sega Genesis and SNES have pretty similar hardware restrictions to the Amiga and ST, but still have a fairly beloved library of games due to those seeming to attract more talented designers.

  • I think the main issue with the Amiga is it was never picked up by businesses much like the PC was, and from what I remember it was more costly to add a hard drive in comparison to other platforms?

    The final nail was that Commodore was essentially killed from the inside by the new CEO that gutted the company to enrich himself and the shareholders. Without the R&D to keep up with x86 processors gaining huge leaps in power, the Amiga, at least in the US, quickly lost appeal to gamers. And it likely didn't appeal to most families who also wanted to use productivity software, where PC was superior for the most part.

    In the UK though, the Amiga was quite the success, but, and I think this is partly why I consider it a hot take somewhat, I think almost all UK game developers at the time just weren't very good designers, save for a few (X-com as an example, which is to this day a masterpiece).

  • To be honest, I feel the same wasted potential also applies to the ST :/

  • Holy shit, that must be what inspired the food man dummy puzzle in Space Quest 6. I've never seen that painting until now yet it was instantly recognizable.

  • I think the Commodore Amiga's potential as a gaming platform was never truly taken advantage of despite the massive hardware advancement from the C64, and that save for a handful of exceptions, its game library is mostly poorly designed shovelware that people only go back to for nostalgia.

  • Modern integrated graphics are actually astonishingly good, the latest AMD desktop APU's can play Cyberpunk 2077 quite well, for instance.

  • MandaloreGaming is in a similar vein to Civvie and Ross's Game Dungeon, all great game content makers/reviewers.

  • It's still good on PC monitors with astigmatism :')

  • There's a couple ways to use Lemmy and make it nicer to use, one is curating a well fleshed out subscribed list, the other is using all but blocking every community that doesn't interest you or has topics you actively dislike, making it just as pleasant as your subscribed view.

    Personally I do both. My subscribed view is just things I like and no news communities. My All feed blocks everything I don't like, let's me discover new communities, and gives me a dose of news when I want it.

  • Yeah that's very strange indeed, wonder what happened between them?

  • Ah, good find. I guess technically Mint isn't totally FLOSS, but it does seem a bit odd for them to phrase it that way.

  • A ctrl+f search doesn't show that phrase anywhere on that page?

  • It truly is, and learning that virtually every DE is also using it was a wake-up call for me of how deeply this has infiltrated FLOSS projects (I would've assumed they would be less apt to jump on the band-wagon, especially after the environmental and ethical concerns became apparent, but... Most don't seem to care too much, if at all about that).

    Especially disheartening that the kernel is turning such a blind eye to all this and ignoring you. They seem to be setting an example for other FLOSS projects to follow. I feel like it'll continue until some of them get slapped with serious infringement cases, then maybe that'll cause at least some to take action against LLMs.

  • An update on the different DE's stance on AI:

    • LXQt won't ban AI, and will allow code contributions.
    • MATE's Contributing.md on github explicitly allows AI contributions that are marked as AI.
    • Budgie has Claude submissions right in their github.
    • KDE's team is divided somewhat, but ultimately accept AI code.
    • Gnome allows AI code on most of their projects.

    That leaves Cinnamon and Cosmic, both of which are currently unknown on their stance. If they turn out to both be pro-AI, that would mean most major DE's are pro-AI, leaving us with the Window Managers to investigate like i3, Qtile, etc.

    Edit: I see Qtile has claude contributions already so... Egh...

    Edit 2: Cosmic accepts LLM contributions.

    Not looking good. At this point I'm guessing Cinnamon will as well.

  • Also update regarding the MATE desktop, I found in their Contributing text that they are following the Linux Kernel's lead on accepting LLM code, with only a requirement to tag it as being AI-assisted.

    AI-assisted code receives no special treatment compared to human code. If disclosing AI assistance, use the Assisted-by format adopted by the Linux kernel guidelines. Do not use Co-Authored-By with AI tool accounts or vendor emails, as it pollutes the commit history.

    So they're off the table as well :\

    The Labwc wayland compositor (which MATE uses for wayland support), has similar guidelines in its Contributing file.

  • That's exactly the type of thing I had in mind! Thanks for the heads up :D

  • Ah man, that absolutely sucks. I went and read all of their responses. You did a fantastic job presenting a compelling case to them, thanks for taking the time to engage with them to find all that out.

    I'm starting to see that avoiding slop even in the FLOSS world isn't going to be trivial, and more are jumping on board than I anticipated... I'm thinking it may be necessary and worthwhile to probe as many widely used FLOSS projects as possible on their stance to then compile the results into a list on codeberg (so others can contribute their findings as well), to make it easier for people to find software that refuses to use AI.

    Maybe calling it the Slopless Software Project?

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