Subbed. I have horribly delayed audio processing so I prefer subtitles either way and anime having such high standards for subs makes it my favorite form of media - they don't feel like an afterthought.
it was genuinely baffling how superficial and shallow the writing was, how underwhelming the direction was and how uninteresting the character designs were (I genuinely can't remember a single one). The animation and music were great but overall it basically felt like a painfully average Netflix flick rather than a Watanabe.
An eon ago they made a PC building guide that was riddled with mistakes and had to pull it down again and I think that's still where most of that comes from.
You don't see a plaque when you walk into a building listing everyone who laid a brick as part of the construction.
We totally should do this though. Imagine how cute it'd be to have a construction worker be able to visit a building they helped build with their family or friends and point at their name engraved somewhere with a happy grin.
No one has such a tangible impact on shaping our world as people who create, they should be credited no matter the medium.
And that's honestly all that's needed, the official translations are usually perfectly fine. The elaborate typesetting is what makes the fansubs so good.
Besides other pages alternatives you could try a cheap vps. They start as low as $10/year and any will be plenty for a static site. It's also fun to play around with hosting other stuff. lowendbox.com has some good listings.
What does it mean to "process shaders in real-time"?
Processing them as they're loaded, quickly enough that there's no noticeable frame drop. Usual LLVM based shader compilers aren't fast enough for that but ACO is specifically written to compile shaders for AMD GPUs and makes this feasible.
Pre-compilation would in theory always yield higher 1% lows yes, but it's not really worth the time hit anymore especially for games that constantly require a new cache to be built or have really long compilation times.
I think the one additional thing Steam does in that step is transcoding videos so they can be played back with Proton's codec set but using something like Proton-GE, Proton-cachyos or Proton-EM solves this too.
Disclaimer: I don't know how the deeply technical stuff of this works so this might not be exact.
If you're talking about the Steam feature you can safely turn it off, any modern hardware running mesa radv (the default AMD vulkan driver in most distros) should be sufficient to process shaders in real-time thanks to ACO.
Waydroid works really well to run
Android apps on mobile Linux, even for games. Doesn't help for banking apps though as they'll usually lock you out due to not passing Google safety checks.