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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)S
Posts
4
Comments
255
Joined
2 yr. ago

  • Wouldn't you still get some airflow through convection ?

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  • So we're also right to blame the Italians, if they weren't so sexy and promiscuous the disease would have stayed in France ! (/s)

  • DUI hires lmao

  • AI makes that happen because the execs believe the lies of the AI companies and/or use them as excuses for their bad decisions during or following COVID to lay people off.

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  • I'm not even mad because now I get why and how these competition multihull boats basically fly above water while keeping like 1% of the boat in water

  • Yeah but you're not gonna see many AA or indie games made with anvil. My point was that your original assumption that a game using steam networking won't be able to "talk" to the same game using another platform's networking is somewhat correct, and basically still is the case for games that can't afford crossplay solutions, with the notable exception of EOS.

  • I was young back then ! I wash my reusable bottles with diluted bleach now but I think it can damage the plastic in water bottles.

  • It's been a while since I learned this but yeah we were taught it significantly reduces images in size, though in quality too (mostly because of the 256 colors limit, otherwise it is technically lossless IIRC). PNG results in slightly smaller files with much better colors and alpha channels so yeah by comparison gif isn't that good, but to be fair, PNG was created as a direct improvement over gifs for single images compression/encoding, and quite some time later too.

    Adding to that, video encoding and compression algorithms have gone so far now that encoding basically any video longer than a few frames as a gif is a waste, but that's because these hardly store any actual still frame IIRC, it's mostly codecs-based wizardry which, for a simple explanation, can cheaply encode several frames by basically saying "this whole area stays the same color for X frames" and even moving blobs of pixels across multiple frames, whereas gifs, by design, store each individual frame making up the video.

  • Metal. Though there is a collective of glass blowers in my home region that make decently priced, handmade glass bottles and will actually make you a new one for free if you break it and ship them the pieces ! I might get one at some point, but seeing how I manage to put a disturbing amount of dents in my metal bottles in record time, these are probably not right for me.

  • I did that for a while until one day I had a sniff from the old bottle right before the new one. The difference smelled disgusting

  • If I really want to feel stupid, I go to the Wikipedia article for some simple maths concept I thought I understood

  • Steam version probably uses steam networking and Uplay, with the latter being responsible for basically all the online features, and the former only for interfacing with steam.

  • It's more complicated than that. Technically, you're right, if the game entirely relies on steamworks for networking you can only play with people on steam. A lot of indies/AA actually just did that for a while because they just connected players P2P (so, no dedicated servers, which would necessarily be "outside" of steam's ecosystem) and crossplay was too complicated, so there are a lot of multiplayer games out there that you literally can't play crossplatform, at least in a user friendly way (shadow warrior 2 comes to mind, where you can actually connect the GOG version to the Steam version by entering a console command and knowing the other guy's IP).

    Big publishers like Ubisoft definitely had the developers and the money to roll out their own crossplay architecture and code very early though, and they absolutely did. Basically, if the game has dedicated servers it most likely has crossplatform.

    Nowadays a lot of UE games just rely on Epic Online Services for crossplay. I think you can actually use it with non-UE games too but there might be licensing shenanigans involved.

  • The steam version probably just uses steam features through some library/interface/whatever that simply implements calls to the relevant code depending on the game's build (steamworks for steam, Xbox live or whatever they changed it to again, PSN, epic online services, etc..) for platform-related stuff like rich presence, joining servers etc. I don't know the specifics of R6 but I've worked on multiplayer, multiplatform games, and I really doubt they have a specific network stack for Uplay, another one for PC, and then another one for each console. Especially if it has crossplay.

    More likely it's all going to ubi's servers (through their own crossplay solutions and servers, or through a third party like EOS) and just implementing the aforementioned platform specific stuff to make the experience smooth for the end user.

    I'm not a law guy but I don't think the other platforms pricing thing was ever about a "steam version" of the game, as that rule would be easily circumvented by releasing another "version" where the black background on the title screen is a slightly different shade of black than the steam version or whatever.

  • There have been several lawsuits about this policy, and the more recent class action one is about whether steam is actually enforcing this policy for steam keys only or also for games sold on other platforms without relying on steam keys. I don't think there is any actual written rule about this because it's probably illegal in several jurisdictions but there have been rumors about this since basically the beginning of third party games on steam.

  • A satanist could even argue it causes them physical harm to be subjected to "holy" imagery against their will, if the scriptures are to be believed.

  • I appreciate the fact that this is a still gif (good compression!), but it has several frames with differing compression artifacts for no good reason.

  • I lowkey believe that tbh. I'm open to having my mind changed though.

  • How the fuck did that journalist manage to get "Saint-Michel-de-Double" right, a random-ass town with 250 inhabitants, but fucked up Bordeaux, which is a major city with a far simpler name ?