that's how it's implemented, mostly, but sometimes dice "stop" while they're still tilted and standing on a corner (and then roll back down, possibly going back more than 1 face) so there's also that.
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Thanks! Yeah, there's definitely A LOT of room for improvement. collisions are handled per vertex, but torque is applied to angular impulse to the dice as a whole (like a ball I guess). The settling is a huge issue, yes. the visual glitches I've been trying to get rid of but man... fix one and then another one pops up in a different case. Thanks for your critique. :)