actually I was working on the code and realized i got the textures mirrored due to negative-positive mix up. so it was reflecting the mirror image of 19
Thank you so much! I love high effort shitposts too!
And if you liked that, you're going to love this: A while ago I also wrote a 3d renderer from scratch inside the picotron, an emulated fantasy console that never existed, to display a 3d model of a pudu.
I have a few more of these you might appreciate, non 3d related.
Yes, the values are rendered on top of each face with "pixel" maps (ascii art) that have the character of the digit they represent as each pixel. These are later manipulated by the perspective projection.
For example on this d6 you can see the top face has 1s written down (in the shape of a sideways one) and the front one has 4s written down in the shape of a skewed and sideways 4.
In this specific color scheme there's not a lot of contrast between the values, but even in the palettes with better contrast, good readability is something I'm kind of giving up on solving well.
Well, you guys are making some p good points. I'll probably end up sharing it, but'll give it a clean up, try to fix some bugs and improve my comments before posting it publicly. For now whoever really wants it (including you) can just ask and I'll dm it, understanding it will be a hard read and still has bugs.
I haven't shared the source code yet because criticism is terrifying and I'm a horrible coder, but with the encouragement of the the community I might give it a shot. I don't even have a codeberg account yet though.
If you still can't see them, maybe you can suggest a different hosting service, one that works for you? Or if you really really want the source code I suppose I could send it by DM on the meantime.
here ya go