Example from the article, Hogwarts needed 35W to reach 60fps on Windows, and only needed 17W to reach 62fps on Linux.
If you cap the fps to 60, then you also let the system rest when it manages to render a frame more quickly than 16.6 ms, saving more power in calm moments or maybe while menuing/managing inventory/reading quest logs (most games don't have intense 3d graphics in the menus).
I'm running Ubuntu but I installed kubuntu-desktop^ and I've been enjoying it. How do I see what version of KDE Plasma I'm using and how do I update it to 6.5? Knowing Ubuntu, I'll need to add a different apt repo for it. I don't think I added kubuntu's apt repo.
Thanks, maybe I'll try switching my current Ubuntu to KDE
Edit: I was able to get my audio working with KDE's GUI, I just had to choose "Pro Audio" and then "Pro 1", even switching back to GNOME my audio still works so I'll see which one I like better. I still wish there was an easy way to set my sample rate and bit depth but this is good for now. Thanks.
I was gonna try that next. Does it have better audio settings/support than Ubuntu? I noticed Ubuntu doesn't even allow me to choose sample rate or bit depth of my audio.
I did download Ubuntu for my main computer, made a partition and installed it for dual boot. Wasn't able to get my S/PDIF audio working so I'm still on Win10 right now until I finish some things, then I'll try to fix my audio issue again. Or maybe a different distro will work better.
when I subscribe to a community it is first shown as "pending" and only a few minutes later as "joined" - why? What is it waiting for?
It's synchronizing across servers. First it needs to ensure the remote server has your user object, then it tells the remote server to mark your user as subscribed to that community. And these aren't immediate API calls, they're queued up. Sometimes the message queue between servers has some other messages before yours so it may take longer than expected.
Unless maybe you cap the fps.
Example from the article, Hogwarts needed 35W to reach 60fps on Windows, and only needed 17W to reach 62fps on Linux.
If you cap the fps to 60, then you also let the system rest when it manages to render a frame more quickly than 16.6 ms, saving more power in calm moments or maybe while menuing/managing inventory/reading quest logs (most games don't have intense 3d graphics in the menus).