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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)C
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Joined
2 yr. ago

  • Thanks for your detailed reply. I can feel I'm out of my depth in many ways, but between your reply and the others I've gotten, I have a lot of entryways into the problem, and I'm looking forward to figuring out how to make it work. I've done a bit of coding in C++ in the past as well; maybe that would also be an option. But since the purpose of the exercise is primarily to get more familiar with Rust, I think I'll exhaust whatever options I have down that path first. Thanks again :)

  • Thanks so much for taking the time to write that long post. I have lots of things to dig into now. I think I'd prefer not injecting anything into the game for the reasons you mentioned, the most important consideration being the anticheat risk. I don't know what the company behind the game have implemented of that nature.

  • OP here. Thanks for your reply. If what you're asking is the case, I'd be happy to find a solution that runs under X instead. This tracker would in any case mostly be for my own use. I was just excited to finally get Wayland working with my NVIDIA card with the explicit sync stuff.

  • Rust @programming.dev

    Need some advice about creating game overlay in Linux