When the Circuit City in my neighborhood was shutting down, they set out all their "freebie" items on the sidewalk. There were several HUGE boxes - like 3'x3'x3' aisle display boxes - absolutely stuffed with AOL CDs, and a sign that said "Free". I grabbed a few armfuls and took them home. I used a bunch as frisbees and coasters, but then quickly ran out of uses for them. I would find them in random places around the house for several years after.
Music and analytics are huge news. Those, alone, bring Loops much closer to being a viable platform for users who take content creation/reach seriously.
Not the person you asked, but I have a similar use-case.
I write a lot of emails for work. Most of them are written from templates that I'll use dozens of times a day, and some of those templates are just large blocks of text full of information that are ugly and hard to read.
I'll sometimes take these templates, plug them into ChatGPT, and ask it to reword the email. Perhaps I want it to have a more empathetic tone for an emotionally-elevated user, or maybe I need it to sound more technical for a more knowledgeable user, or simplify the explanation for a less knowledgeable user, etc. I'll then use that output as a base to write my own version from there.
None of the GPT output goes into my actual emails, though. I'm mostly using it for inspiration purposes, to help me write my own messages with verbiage or perspectives I may not have originally considered. It's super useful when you have a user who just isn't understanding your instructions and you need to word it differently, or if you just need a fresh take on some stale templates.
Patching a live service game so that it can run "offline" isn't a small task, the cost of which will inevitably be pushed onto the players. I feel like SKG sorta trivializes the amount of work that is needed to make this happen when they reference homebrew server emulators for previously-shutdown MMOs, as those custom servers take a LOT of effort from the communities that maintain them.
Publishers of live service games will likely increase the costs of subscription fees/microtransactions in order to fund the necessary conversions once a game reaches end-of-life. This creates a new problem for developers/publishers which, to the best of my knowledge, SKG doesn't suggest a solution to. I don't see a scenario in which raising development costs (especially at a time when video games are already more expensive) is beneficial to the industry as a whole.
I don't think this is a reason to be against SKG as a whole, though. Especially not to the "eat my entire ass" level. But it is a nitpick that I have with it.
This is my truth.