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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)P
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1121
Joined
3 yr. ago

  • Put some tunes you like on, invite others to put stuff on too if they like

    Everyone is a winner

  • #NULL!

    Jump
  • Actual monster

  • I've got some friends who work in corporate insurance, they get shipped all over the world, though still have to go to the office a couple of times a week when not away somewhere

    I'm a software engineer and you can find yourself sent abroad for conferences or to do workshops with other teams in other offices (if you work for an international company). Though they're being a bit more pushy about getting people in the offices recently, so once again, not going to be necessarily 100% remote in that scenario (though some places manage to make it work)

  • Well he does have brain damage

  • Kinda true in a way

    You basically don't get to the top of anything unless you stick out in some way

    No one notices someone just doing whatever would be conventional for someone in their position

  • Increasingly we're realising waterfall is not just bad for tech projects

  • Literally a right wing talking point that was never based in fact (just like all of them)

    I know the Atlantic is ultimately a capitalist ball gargling outlet that paints itself as progressive, but c'mon

  • Even taxing him 1% on his wealth, once, would dramatically change the shape of public finances in the US

    If there was an American in charge that actually wanted to use public funds for their purpose, improving the country and the lives of everyone in it, it could genuinely change the country forever in a multitude of positive ways

    Taxing one person, a single percent of their wealth, once.

    That's how much he has squeezed out of your economy. Him reaching down the back of his sofa once, would change one of the biggest economies in the world forever.

    You need to take a lot more than 1% to reverse the growth (which is what this needs to do, they already have too much)

    And there's more than one of them.

    Why every person in your country isn't screaming for this is crazy to me, it's your money they're hoarding, your future they have stolen

  • The Hobbit movies

    One of my favourite books as a kid, I don't think I'll ever watch the movies again by choice

  • So things would be going kinda well comparatively if he'd not arbitrarily merged twitter into it?

    And even when they float, the shares won't get the power to get rid of the person causing the problem?

    This might end up being hilarious

  • Ah that's even more straightforward then

    So, especially with a standard box, the client would receive the coordinates of obscured player models for the centre of that box.

    If 99% of a player is obscured, a player with a wall hack would get information a non-cheating player would not, with basically no processing or mapping needed to turn that into useful information.

    Edit: FWIW I've had this exact conversation but where I was in your shoes talking to people who work in this industry, if it could be done it would be done

  • It needs to be kernel level (on any OS with remotely modern security design) because a userspace application (quite rightly) would not have the ability to monitor all hardware at a low level and probe semi-arbitrary memory locations. It's the same reason enterprise security software often has a kernel module of some kind.

    That's the level that is necessary to protect the integrity of top flight eSports. It's worth highlighting the anti-cheat bundled with retail games it's often a less severe version of what I'm talking about, the competitions where you can ultimately win money almost always use an additional heavier invasive anticheat than is typical for a casual player.

    The companies proving those third party anticheat systems would risk losing their business and reputation if a cheater was able to evade it in any competition scenario. The reason you see cheaters in public servers, is regular users (also quite rightly) wouldn't put up with the super invasive versions of these systems that provide the strongest guarantee, so you're seeing the effects of that compromise.

  • Right, but as I mentioned unless you have an actual infinite number of variations of every player model (impossible, you can't store infinite variations in fixed storage), you're going to need the full player model in GPU memory and something client side will need to do the chopping with knowledge of the players origin coordinates, it's impossible to determine the shape of and position the chopped shape without sending that information to the client. Streaming graphics data from a server into even a top of the line GPU would be a prohibitive hit to game performance when milliseconds matter.

    It's not processing power that's the problem, it's the speed of light

  • This is what I mean by mitigations

    You could definitely hide far players, but as soon as a player is near enough they could be seen, particularly when dealing with humans making unpredictable input, that player's model will need to be placed in the world before either of them are supposed to see each other because the game has no way of knowing what that unpredictable input might be.

    You can't have every permutation of a given player model being obscured by every possible combination of angles of scenery as distinct models in the GPU memory, so something client side will need to do that slicing, so a player's obscured origin location will need to be known by the client. This could give a player seconds of time to react depending on their opponent's strategy

    A few milliseconds is the only advantage a player needs at the top level of these games to shift the balance in a given contest. And given the prizes for some of these tournaments is multiple millions, there's definitely the motivation to go to these seemingly extreme lengths

  • thanks to specially-developed chewing gum.

    They could have just added an extra word or two to the headline

  • One of the big problems is stuff that a server wouldn't know is happening

    A simple example is wallhacks in FPS games, if you can somehow get the client computer to not render walls properly, the player can see where everyone else is in the level.

    You don't need to mess with the game client here if you're clever about it, you mess with the operating system and graphics drivers so that a signed binary can continue to connect and behaves entirely legitimately from the server's perspective.

    Of course there are mitigations we could come up with for this, but you're just in a game of cat and mouse. If it was a solved problem, kernel level anti-cheat just wouldn't be a thing for the most part. Yet it's what the competitors demand in the top flight competitions, because there isn't a better way to prevent a whole class of cheating.

    To be clear, not defending it and I personally avoid games that use it, but I understand why it exists

  • Did I jinx this? I literally set up vaultwarden the other week to start migrating from keepass

    Think I'll put a pin in that plan for a while

  • I don't think a poor relationship between an employer and employee is a good reason to try and scam random kids

  • Why don't they install a public CCTV camera in his toilet if he doesn't think privacy is important