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Posts
3
Comments
403
Joined
3 yr. ago

  • Yes I can relate to the process.

    Any further interoperability is luck based.

    Unfortunately I can relate to that, hence the question here :D

  • Thanks, are you saying there is a mechanism in place, e.g. does YunoHost suggests plugins or integrations for services it manages?

  • eh... yes thanks and I do actually have ntfy (I also warmly recommend it) but this was just an example.

  • Well I do have Home Assistant, been running it for years, but HA is solely for ... well home assisting (or IoT). HA as integrations but let's say I want to use HA with ... any of my other services, e.g. CopyParty to maybe store logs and makes them available or PeerTube to have videos from my camera, I can look at HA integrations, or CopyParty... issues maybe, or PeerTube npm registry.

    My point being that HA is a good example with integrations but it's just one example. If I do take this example seriously though, is there a mechanism beside manual search in the list of integration that would list integrations with my services directly?

  • Me too, they just keep on investing in interrop and I'm all for that.

  • Right, better be safe than sorry. The important point though IMHO that with Proton and now FEX they have shown that compatibility layers are not that costly or complex :

    • try to make it run
    • nothing works
    • note precisely what doesn't, try a way
    • one thing work and it's slow as heck
    • understand why
    • 2 things now work, one of them is fast, the other slow
    • rinse&repeat until it's good enough to crowd source quality control to others

    So... I don't want to diminish how amazing that is, technically speaking, but we now all know it's feasible. Initially it looks like supporting an entire OS architecture was ridiculous (and it was, emulation was just "good enough" for games that were some years old and for much more powerful machine) until somebody tried "just" swapping or fixing the right API (i.e. DirectX) and ... that was actually OK.

    Again, it's a TON of work. A lot of it also comes from Wine. But... now we now why it works and how to do that. Even if Valve were to lock SteamOS, that knowledge wouldn't be lost on the broader community.

    PS: they briefly mention this during the Tested video (sorry YouTube only) on the new hardware.

  • FWIW been using SteamOS on the SteamDeck for ~3 years now and from gaming to tinkering, no major problems. Never had to tinker hard or re-install. A couple of time it didn't suspend properly or I had to hold power button of to force a shutdown but that's about it.

    I doubt Valve would back of from the openness because that's their one single advantage.

  • True, but would one want to have a BigTech labels on their Linux distribution? Wouldn't that kind of miss the point and bring us back to e.g. ChromeBooks?

  • Inserts?

  • official backing from an 800lb gaming gorilla

    Eh... aren't most of the largest corporations contributing to Linux already? I'm not sure what you need beside Google, Meta, Microsoft, Amazon, Oracle, Samsung, etc https://www.linuxfoundation.org/about/members

  • ‘VR is a great way to experience shitty games

    Have you tried Half-life: Alyx?

    I recommend you give that, or something equivalent, a go without even buying any hardware. Either ask a friend or go to an arcade. You don't need to shell out a grand to try.

    If you hate it, move on.

  • Different networks entirely. AFAICT no IP is hardcoded, only domain names which are the same.

    But... please feel free to check the URL, it seems to work.

    My hypothesis is that the player in the browser, maybe due to WebWorks, had cached the IP of the content. So I was getting the UI/API from the new IP but the content itself (namely video files) from the old IP which might have created some CORS/CSP issues and that the player itself blocked it. (updating the post on the forum with that idea in case others get in a similar situation)

  • Is the docker container spinning up and running, or failing and exiting?

    Running and healthy

    Run docker ps, it’ll tell you how long your containers have been running or if they exited.

    Indeed and they don't exit.

    If everything is running then it’s most likely network, and I’d need to know how it is you used to access it on the old server (web address? Ip?)

    It it accessible via the domain name so networking, as least for UI and API, is working fine. Reverse proxy does let traffic go through.

    If it’s not running then you get to dig through error logs to get to the next step 🤓

    I checked error logs of all containers and seems fine. The only error I see are client side.

  • Oops sorry, terribly phrased, I meant "doesn't behave the same work" but I simplified, hopefully.

    Basically worked on old server, doesn't work on new!

  • Sorry to hear, hopefully you'll get a solution soon. Thanks for the clarification

  • Just curious, what do you actually use which requires more than 32Go?