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2 yr. ago

"then" is used to depict time, sequence or a causal relationship. "than" is used with comparative adjectives, to depict comparison.

  • Edit: Not sure why this is being downvoted.

    Perhaps because it would do better, being replaced with noop.

    A link time optimiser might actually do so.

  • View the source to see how I embedded the picture without copying it. The hover text had to be copied though.

  • View the source to see how I embedded the picture without copying it. The hover text had to be copied though.

  • Just checked the video and...Oof! That's pretty much a political awareness video and far from an ad.

    There is no way they can risk mass political awareness regarding the new legislations that they are frantically attempting to tunnel through.100% ban material.


    If I were UK govt. I would be internally calling this a "National Security" issue.

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  • Heh, "Respect all, Suspect all."

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  • What if someone tells you a story of how they lost their spider?

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  • I also find it important to consider what they think of as "benefitting themselves".

    If good vs bad is dependent upon their actions, then someone extremely selfish can be seen as "good", just if they have enough ability to think long term and desire a future that would end up making them act "good".

    If good vs bad is dependent upon their thoughts, then good luck finding out what people think. What they say will be completely different from what they think and a lot of them just realise they can easily get away with contradicting themselves as long as they do so in front of someone powerless.

  • Take the whole system.Someone will make Linux work with it.

  • But there are still enough companies trying to ride the wave.And paying all people's salaries to Cloud AI services.

  • a time when windows were rolled up by hand

    If you are talking about using the handle, then there are still plenty of cheaper cars that have that, depending upon where you are looking.

    • coffee is only good for keeping the eyes open and doesn't seem to help me with mental activity. It also makes the eyes itchy when it is finally time to sleep.
    • green tea. Never tried that

    I just go with cloves and cinnamon. Coffee is too strong for me and not worth the addiction.

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  • I don't need being reminded visually.I can usually taste the different air that is filled with their breath.And they feel weird that I want to keep a 1m distance.

  • I also regret going with 64GB 3200 instead of 128GB 3600, which I thought I would just save up for.

    GPUs were already hardly available.

  • Think: X-Server forwarding over LAN

  • i cant draw/3d art

    • Take a cuboid, place 4 cylinders on the sides, you have a car.
    • Place it on a large horizontal plane and put a light somewhere on the top and you have a scene
    • start small and simple. Even if you don't end up making games, you will at least be able to make animations over time. I never took an animation job, but little animations were useful in the industry to show ideas.
    • Blender, while hard to initially grasp due to the UI (as compared to stuff like 3dsMAX, which felt kinda intuitive to me), is still a much better option. If you are using it regularly, it won't make a difference. Also, it is FOSS and cheap to install.

    I cant code

    • learn to program. It will be useful in general, because it lets you develop the mental pathways required for most engineering
    • Difference between programming and coding: programming is defining the software, coding is understanding and using the language

    i cant make music

    • if you have a microphone, yes you can. Start anywhere really.

    im bad with ideas

    Game creation doesn't need to be a 1 man show. Get some friends on. Ask around on Lemmy, what people would like to see and choose something that clicks.


    Everyone of the above will still be useful somewhere even if you don't end up being a gamedev

  • From a programming point, SDL 3 is a good starting point, if you are doing C or C++.It is not a game engine in itself, but a library that can help make an engine or a game directly (you don't really need an engine), so it is as "from scratch" as I would recommend going. Furthermore, it is also made to directly support Vulkan, OpenGL etc, so you can try those out.

    The +ive part of that is, you are not attaching yourself to any particular engine and you can use it to understand the underlying concepts behind game programming.The -ive is that you can't claim being experienced in any particular game engine, so the job boards asking for "Unreal Engine Developer" or "Unity" developer are inaccessible.

    Another point of game programming is that it also has use in making stuff like simulators and that is where the real money lies, if you are willing to work for the military.

  • Konsole has the option to set scrollback line count and an alternative "infinite" where it just writes to a file on disk.GIMP can also have that and can ask for which disk it wants you to use, so if you have a 20TB HDD to dedicate for that, might as well.

    In this case, the most recent 10 or so remain in RAM, while others only have a reference to it, in RAM.

  • Hmm, I see.Guess this part can do with some optimisation.Or even offloading to disk.

  • Hmm, but that shouldn't end up taking that much space either, no?Does it really crash by filling up the RAM?

    I'd expect there to be other reasons for it.Though I haven't used it enough to get a long undo history <- as a potential reason for me to not have experienced the crash.