Dunno if its applicable to your rust http client but in python's aiohttp you can set maximum active (tcp) connections per host for the connection pool.It does not ensure it won't ever go over the rate (especially if your requests are small) just does not let the program burst the server down. It's usually my first choice - dumb in the long run but quick and cheap.
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Hunt: Showdown (crytek de) might be somewhere up there too, though it's hard to discern if their dev team is just understaffed, they have no QA/testing or their management is just incompetent.Either way they currently have a decent bug hydra problem and fixes often come late and cause other problems.