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389
Joined
2 yr. ago

  • IIRC They were also trying to get kernel devs to let official structure definitions live in Rust instead of C, and got upset when they didn't want to do that.

  • This would be caught by ASan and other tools though, which should be part of any review.

  • I'm doing that. I know several others who have as well.

  • Be that as it may, I personally wouldn't consider someone to be a very knowledgeable (on how games actually work) game developer if they didn't at least know how to use things like linear algebra to make a character run and jump naturally and such, even if they're not coding like that day to day and just using a higher level framework.

    You don't have to agree with me, and I still respect your opinion either way.

  • Depends entirely on your definition of "gamedev", IMO. If you're trying to write a platformer in basic C with no external libraries, you will absolutely need to use algebra/geometry/etc. and maybe even some more advanced things like physics/calculus depending on what features/effects you want to put in your game.

  • I think you could argue the same point with C++

  • you must be fun at parties

  • To be fair, it's entirely possible to make the same and very similar mistakes in Rust, too.

  • draw.io no longer open source since August 27, 2024

    Jump
  • Eh.. I understand exactly where they're coming from. If you're trying to make money with a product then this is something that can happen. You can argue all day long that it's no longer technically "open source", but IMO for 99% of usecases (anything that's not a Confluence integration), it still is... even still non-copyleft.

    Of course there will still be people that argue open source is antithetical to capitalism in general... but not everyone agrees with you.

  • Except there were scientific studies done at the time that "proved" it was safe, even as a cigarette filter. Can't really blame people for trusting that IMO.

    Now I wonder what was actually so flawed about those studies.

  • Not everyone wants to live in the terminal. I would argue most people don't.

  • I think if Rust people want C and C++ devs to switch over, there needs to be a lot more documentation that's easy to follow on how exactly to do that. For example with Swift there's an amazing tutorial called Swift for C++ Practitioners that step-by-step goes over all the equivalent functionality and how to translate existing concepts over from one language to the other. I think Swift at least has the edge there with familiarity because the syntax physically looks closer to C-like languages, so when that's not the case, even more hand-holding is going to be necessary IMO.

  • Please work on your Japanese.

  • 落ち着いてください

  • I would use Ada or Spark in a heartbeat if there was an easy-to-use, mature cross-platform GUI library for it.

  • the queen of /g/

  • To rephrase what I said, they explicitly tell you they are not interested in money as a concept at all. They prefer to have none... they basically want to have nothing and wish that the rest of the world believed the same thing.