I could catch a lot of flak from this opinion but I wonder if Cyberpunk 2077 could fit in this category: I have probably something around 100 hours in that game just because I like going around in the city and there's some great writing, both for the main questline and even some random side-quests.
But as much freedom I have from choosing how I want to deal with a mission, neither combat nor hacking is fun IMO.
Hacking feels more like an overpowered magic ability that if you put enough points into it, it lets you cheat the game, and fighting is mostly a big mess, be it physical or shooting.
The Neverhood is a flawed gem, one of those fantastic point&click adventure games that have some of that moon-logic malaise so common in Sierra games, up to an absurd point.
Yet every other aspect of the game is polished and fantastic enough I would recommend it with enough warning.
I would definitely not call it mediocre, it is anything but that, it is also in retrospective a worse "game" than some contemporary titles like Broken Sword or ToonStruck.
I heard that the whole tomato throw thing in Spain was held mostly for keeping prices up, and in fact most grape producing countries did also entertain grape dumping on good years.
When I asked an economics major, he told me that while charity is great and all, the costs of logistics (especially when it isn't end to end) is more costly than just buying it straight at the market.
I'm either the Billie Jean or the Moonwalker.