I’m going to be straightforward with you and say that if someone doesn’t want to read documentation, they shouldn’t be doing the job the documentation is for.
I’ve been bitten by AI summarizing documentation so many times, these days I refuse to use it for that purpose anymore. It’s just not worth it. It creates a loop where it wants to try things that don’t work, walk back, try something else, repeat, and spend $10 worth of tokens in the process.
You say that I shouldn’t blindly trust AI like I shouldn’t blindly trust Google results. The difference is that AI is presented as an authoritative source in itself. Hell, most of the time LLMs don’t link sources unless explicitly asked for. And here’s the thing, if I have to go and read the actual sources, it isn’t doing anything significantly more time efficient than just text search, but it is doing it at ten times the cost.
Personally, I don’t think we can characterize LLMs as “intelligent”, since they are statistical machines.
But given that most experts don’t even agree on what intelligence is, I don’t think we’ll ever reach a point where AI could be called “intelligent” anyway.
LLM providers are SaaS providers, meaning that even if they were to give you the source of all the tools they use, there’s a fundamental limit to how much you can self host.
A better comparison would be Google giving away their indexed search data: you might be able to run an infinitesimal portion of it on your hardware, and will never ever match the results Google offers on their website, and since it’s a monopoly, you would be at a permanent disadvantage.
Same goes for all these AI companies. They are an oligopoly that give away subpar free models, compared to their cloud offerings. Self hosted LLMs will never stand a chance.
They could, but what’s the plan here, exactly? That all these for profit companies who are currently publishing models for free, like Qwen, will continue to do so in the future?
You moved the goalpost towards streaming, and you know damn well that couch multiplayer with streaming is not multiplayer.
Steam does not provide the infrastructure, i.e. servers, to run a multiplayer game, less so by adding "a few lines of code", which is what you claimed in your previous post.
Their only problem is with distributing the steam keys yourself for less.
Which is not true.
From the Bloomberg article:
Emails indicate Valve employees once threatened to delist all editions of Ubisoft’s Rainbow Six Siege “by end of day tomorrow” after they learned the publisher was marketing a separate $15 “starter pack” exclusively on its in-house Uplay store. In 2017, Kassidy Gerber, who works in business development at Valve, wrote to Warner Bros. executives that preorders for its new Middle-earth: Shadow of War game had been deleted from Steam because the price was “significantly higher than what was available at other retailers for the same version of the game.”
From the lawsuit itself, point 16:
Valve also requires game publishers to agree to give Valve veto power over their pricing in the Steam Store and across the market generally (the “Price Veto Provision”). Valve selectively enforces this provision to review pricing by game publishers on PC Desktop Games that have nothing to do with the Steam Gaming Platform at all. Through this conduct, prices set in the Steam Store serve as a benchmark that leads to inflated prices for virtually all PC Desktop Games.
English is hard, amirite?
This article describes allegedly that that is happening.
Of course these are "claims". That point is made in the Eurogamer article, and the Bloomberg one, and the lawsuit. If your point is that whatever journalists write should be summarily dismissed unless there's a final and binding judgement from a court of law, I don't know what to tell you other than that is not how journalism works.
If you speak to actual developers who use steam, they’ll point out that with a few lines of code, they can turn a game into multiplayer, and add features which allow them to compete against larger publishers, whose business models are often just buying other gaming studios.
No. SteamWorks only provides matchmaking and listing, not hosting.
I don't know where you got this but it's very wrong.
The reason that people are claiming this is about Steam Keys is because the original lawsuit filed by Wolfire says that it is.
If you go through the comments in this very same thread, you'll see that most people didn't even read the article. I highly doubt that they read through court filings instead.
One of the most notable discrepancies between what Wolfie claim and what is legally proven to be true thus far is that Steam does not make a 30% commission on Steam Keys. In point of fact, Valve do not claim any percentage of sales figures from Steam Keys at all. Only sales made directly on the steam e-shop are charged the 30% fee.
That's not what the filing says.
What it says is that, since Valve doesn't allow publishers to sell a meaningful amount of Steam Keys, and these Keys cannot be sold at a discount, it creates a situation where consumers, not publishers, are screwed by higher prices. This is very explicitly stated under point 12:
Even if a rival game store were to charge game publishers a lower commission than Valve’s high 30% fee, the distributor would not gain more sales because the game publishers could not charge a lower price in its store.
Whether bypassing the Steam tax is fair to Valve or not, is a completely different topic.
I do wish we could stop posting articles with sensationalized claims and horribly clickbait titles that don’t actually providing even a link back to the sources of their information and claims.
Humble Bundle isn’t even mentioned in the article shared my guy.
A few years later, Rosen started his own game distribution program, allowing customers to pay whatever they wanted for a collection of indie games called Humble Bundle. The program, which Rosen ran with his brother, took only a 5% cut but, he says, was still turning a profit. Rosen started looking more closely at Valve in 2018, when it implemented a tiered system that gave rate reductions to large game makers, angering indie developers who were stuck paying the higher rates. Rosen reached out to the company again, this time to see how it would react to him selling Overgrowth, another Wolfire game, at a discount on Humble Bundle’s store. “They replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere,” Rosen wrote in a May 2021 blog post explaining why Wolfire decided to sue Valve. (In its response to Wolfire’s suit, Valve disputed Rosen’s description of what occurred on the call.)
So, search?