i'm not, no. but i'm also well-enough versed in stable diffusion and loras that i know that even a model with no training on a particular topic can be made to produce it with enough tweaking, and if the results are bad you can plug in an extra model trained on at minimum 10-50 images to significantly improve them.
as someone who runs local inference all the time, i think that centralized online models have no place anywhere near consumers. partly because the things they offer are trivial and offload critical skills, partly because they require insane amounts of energy, and partly because they are privacy nightmares. all things that are against moz's stated mission. and yet here we are.
well, sorta. some engines like unreal have indeed dropped physx (in fact that's the only one that's in there as having dropped it), but there are some heavy hitters in there. unity did not drop it as far as i know, but they have a separate version without it that's not made for games.
i also happen to know that ARMA 3, which is not on the list, is a heavy physx user. so i don't know how accurate any of our lists actually are.
my takeaway from this list is that if nvidia follows suit with their AX series and other pro cards, they are going to lose significant market share with the CAD and CFD crowd, because those guys have 40 year old codebases and they are not going to be happy that they have to rewrite a subsystem.
this is an incomplete list. as per the wiki article:
PhysX in Video Games
PhysX technology is used by game engines such as Unreal Engine (version 3 onwards), Unity, Gamebryo, Vision (version 6 onwards), Instinct Engine, Panda3D, Diesel, Torque, HeroEngine, and BigWorld.
As one of the handful of major physics engines, it is used in many games, such as The Witcher 3: Wild Hunt, Warframe, Killing Floor 2, Fallout 4, Batman: Arkham Knight, Planetside 2, and Borderlands 2. Most of these games use the CPU to process the physics simulations.
Video games with optional support for hardware-accelerated PhysX often include additional effects such as tearable cloth, dynamic smoke, or simulated particle debris.
PhysX in Other Software
Other software with PhysX support includes:
Active Worlds (AW), a 3D virtual reality platform with its client running on Windows
Amazon Lumberyard, a 3D game development engine developed by Amazon
people are fucking weird. especially when it comes to porn. just look at the amount of effort people put into skyrim porn mods, or source filmmaker.