"Falsehood flies, and truth comes limping after it, so that when men come to be undeceived, it is too late; the jest is over, and the tale hath had its effect: [...] like a physician, who hath found out an infallible medicine, after the patient is dead." —Jonathan Swift
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Sega's is oversimplified to the point someone who doesn't already know the story would be misinformed. Christian Whitehead was employed at Sega before this for porting classic Sonic games (1, 2, and CD) using his Retro Engine, and they later let him and his team make Sonic Mania after he presented a prototype to Takashi Iizuka.
That is, Whitehead intended from the start to bring it to Sonic Team, whom he'd already worked for, as a prototype to have it officially produced and released. Sega had a lot of influence over the broader development, mainly the inclusion of classic levels. They didn't just take a random fan game and slap a "SEGA" logo over it.
If anything, the image for Sega should be Sonic CD for iPhone, as he was just a fan at that time making a fan port. Sonic Mania is kind of a quasi-fan game, in the sense that Whitehead was a huge fan and did work at Sega in the first place because of his fan port proof of concept.
Edit: Also, here's what Sega thinks of its fans in 2026.