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  • Ok fair enough, for social interactions, board games would probably be better than video games but perhaps they are more introverted than OP.

    I'm sure OP has good intentions but as others have said you can't push your vision of healthy living on others, they have to come to that conclusion themselves. Apparantly these friends are smart so likely know the health effects of a sedentry lifestyle and that's their choice.

    The tone of writing is quite condescending pretending those of us that have jobs or other hobbies live in some kind of work-happy socially integrated utopia.

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  • I think about that all the time personally and think those sort of jobs should be the highest paying.

    But getting an average 40 hour per week office job is not helping those sorts of things whatsoever, it will just be increasing profit for shareholders.

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  • "What have they done with their lives up until this point?"

    Sounds like they've lived a nice if somewhat sheltered life close to their family playing games. Maybe at some point they might get bored of that or want more money and venture out into the world but that's not up to you or OP to decide/judge, it's their life.

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  • They play games and socialise online. Why would a board game group be any better than that? In terms of exercise, that's their prerogative, I'm sure they will at some point when health issues start arising but why are you so bothered if they don't?

    I could personally live quite happily without doing work. When animals are fed and watered do the get back to grafting? No, they socialise, lounge about or play. Stop trying to push your definitions of "living" on others.

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  • "Im not judging", proceeds to judge.

    These days 25 isn't that old to be living at home given extortionate rent and lack of decent job prospects. So if they had a soul-crushing job they would be "healthy" in your eyes?

    Why are you so optimistic/pushy about them becoming wage slaves?

  • I didn't read it as it's the Daily Heil.

  • Bet the store owner was hopping mad.

  • Fence-dwellers? Enablers? Invertebrates?

    Trouble is that the status quo in the western world is capitalism, which is inherently right-wing. So if you're anywhere near the "centre" you're broadly in favour of it, ergo somewhat right-wing. This is where the addage that there are no left-wing parties in the US comes from.

    In my experience most people who identify as centre-left are usually more right-wing than they feel they are.

  • Fusili for the consistent sauce-to-pasta ratio.

    Edit: Oops looks like Wardacus beat me to it.

  • Don't be evil.

  • AI is clearly no match for little Bobby Tables.

  • Seems you're putting too much thought into this. If you really can't come up with one just try a random noun genetrator a few times until you find one you like.

  • Across the Anglosphere people seem to use "generally" and "genuinely" almost interchangeably these days.

    It's "a couple of minutes" not "a couple minutes". Americans tend to drop it for speed, but it kind of fits with the accent I guess.

    As far as Americanisms go, this is my least favourite... They seem to be dropping the "go" from the aforementioned and it throws me right off the sentence every time.

  • Just started reading through Brandon Sanderson's Mistborn trilogy and it feels tailor-made for a game adaptation where the player is a Mistborn for hire before the events of the first book.

    ::: spoiler Spoilers from the first book The magic system is well-defined and the noble factions are all there with their own headquarters. Traversal would be the perfect hybrid of Assassin's Creed and Spiderman, running over rooftops and swinging from metal fixtures throughout Luthadel with iron and steel.

    I imagine combat feeling like Breath of the Wild where the player can burn tin to slow down time, allowing the player to perform coin shots, dodge attacks, etc. Pewter increases damage and iron pulls weapons, coins, or enemies themselves if wearing armour. Zinc could allow skaa to be rioted, attacking nearby enemies on the player's behalf whilst brass could be used for stealth.

    Areas the player could access at any given time could be limited via soothing stations and metal availability. The mist itself would even allow the developers to keep draw distance down and prevent players from travelling too far outside the city grounds until the story permits.:::

  • Most religions believe in some kind of afterlife. We know that's unlikely to be true which makes this one all the more valuable.

  • Nice try.

  • Borderlands and Full Metal Furies spring to mind.

  • Always appreciated the levels of drawl it takes to squeeze this into one.