Context: I've written several games that no one cares about (anymore). My free games have had small happy player bases in the past. I have no real idea their reach, because last time I had a runaway hit it was passed around on physical media copies.
My tip is to play the game until you find it fun, while developing it.
Like any art, you can only be 100% sure you can please one person - yourself.
To take more advantage of the work of others, I'm now learning Lua to allow me to modify existing Luanti plugins, then eventually create my own, then eventually port some of my past games to the engine.
So there's that option as well, if you don't know where to start.
Yeah, seems like "woke" is anything we're not supposed to approve of this month.
I do find the word "woke" incredibly useful.
The moment the word exits someone's mouth (as a complaint), I save a ton of energy on how to handle any further information they share (highly suspect).
Edit: I've actually discovered some great art and culture by being warned away from it's "wokeness", too.
Yeah. Virtually anything with an exception for the first million dollars will both lose almost no tax revenue (as a percentage), and never ever touch the rest of us temporarily embarrassed not-quite-yet-billionaires.
I think it's early to declare voicemail dead. It was alive and kicking when I checked mine last Christmas...or was that Christmas 2019? Maybe I should check on it again.
And I've been assured that my work voicemail is definitely setup and functional. I trust the team that sets those things up, and I'm confident that it's doing it's job... whatever it's for.
The core premise of "my Dad is Dracula" is profoundly mind-bogglingly dumb.
So yeah, you've got my upvote. I enjoy it every time.
Edit: the thing is the "wait we're still doing these?!" humor hits kind of at random. I hope they stick with it and hit some numbers of comics made that are as mind boggling as the core idea.
We've seen this pattern play out in video games a bunch of times.
Revolutionary new way to do things. It's cool, but not... You know...fun.
So we give up on it as a dead and and go back to the old ways for awhile.
Then somebody figures out how to (usually hard code) bumpers on the new revolutionary new way, such that it stays fun.
Now the revolutionary new way is the new gold stand and default approach.
For other industries, replace "fun" above with the correct goal for than industry. "Profitable" is one that the AI hucksters are being careful not to say...but "honest", "correct" and "safe" also come to mind.
We are right before the bit where we all decide it was a bad idea.
Which comes before we figure out hard-coding the bumpers can get us where we wanted, after a lot of work by really smart well paid humans.
I've seen industries skip the "all decide it was a bad idea" phase, and go straight to the "hard work by humans to make this fulfill the available promise" phase, but we don't actually look on track to, today.
Many current investors are convicned that their clever talking puppet is going to do the hard work of engineering the next generation of talking puppet.
I have some faith that we can reach that milestone. I'm familiar enough with the current generation of talking puppet to confidently declare that this won't be the time it happens.
My incentive in sharing all this is that I like over half of you reading there, and so figure I can give some of you a shot at not falling for this particular "investment phase" which is essentially, in practical terms, a con.
Are you asserting that chatbots are so fundamentally different from LLMs that "oh shit we can't just throw more CPU and data at this anymore" doesn't apply to roughly the same degree?
Context: I've written several games that no one cares about (anymore). My free games have had small happy player bases in the past. I have no real idea their reach, because last time I had a runaway hit it was passed around on physical media copies.
My tip is to play the game until you find it fun, while developing it.
Like any art, you can only be 100% sure you can please one person - yourself.
To take more advantage of the work of others, I'm now learning Lua to allow me to modify existing Luanti plugins, then eventually create my own, then eventually port some of my past games to the engine.
So there's that option as well, if you don't know where to start.