As with any game of that era you had to play through the whole game with no save to reach the last boss. Sometimes you’d get taken out before reaching Gozer by the poltergeists on the stairs.
Then finally you’d have a few seconds to figure out what was going on before you were one-shot-killed by a projectile, with very like time to work out where you could have moved to.
I’ve still never truly beaten Gozer, but finally used save states to finish the game on my Anbernic a couple of years ago, meaning it took me about 30 years to see the ending.
Oh wow. So that’s what it’s doing. I could see it was ignoring most metadata that other software would use, but never thought of that.
Great to have an answer, but a shame it’s such an incredibly stupid one!
Edit: With the help of a python script made by Claude I’ve made things better.
But even now that things are ordered correctly many albums ”start” at track 10 and finish with tracks 1-9, so I have to scroll back to go to track 1. Madness.
I both love and hate mine. The fundamental sound quality, size, weight and aesthetic is great. And I love an interface that means album artwork doesn’t matter.
Being a universal USB C DAC is great.
But the software quality control is horrendous. Every update introduces a new bug, you can’t update without wiping all your settings, and some albums won’t show the tracks in the right order no matter what I try.
Slowdive - always sound great, always a truly live experience, never stagnant and only about the past, and most importantly the music has always been amazing
Spore was horrendously disappointing after what I’d read about it.
I bought into the hype and pre-ordered it, and then regretted it.
I’d been given the impression by previews you’d get to play it as a singular session or experience, which I guess they never could have pulled off, but finding it to be segmented as it was was disappointing.
And then the way it portrayed “evolution” seemed deeply flawed to me. Choices you made had almost no consequences - rather than gradually going down different paths and committing to things playing out in different ways, you could just completely change your mind or go back on things, your choices didn’t really matter.
For years and years it was a mythical sonic game, a rare golden-era game hardly anyone had got to play. And I’d slightly mis-remembered it appearing way more advanced and fluid than a mega drive game.
After being obsessed with Sonic in my youth, after finally getting to play it, it just felt like a less enjoyable Sonic 1.
Probably Deadwood.
I like the complexity of the characters - nobody’s truly good, nobody’s truly bad.
I like the how some of the experiences in the show are so universal and some are so peculiar to that time and place.
The performances are all incredible.
I was completely taken with it and still am.