The godot docs have their bad parts though. For example when it comes to godot shaders, at the time when I tried it, the docs were out of date. The doc listed some tokens that didn't exist anymore and others where the functionality I observed differed from what the doc said and sometimes the doc didn't document anything meaningful at all like "TIME - this is the time" without explaining the unit, format or interval or anything.
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100% agree. It's such a good game engine!