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96
Joined
3 yr. ago

  • I enjoyed Discovery overall, but I really preferred when the show was in the 23rd century instead of the 32nd century.

    I can’t believe I’m being nostalgic for a 14 episode season, but early Discovery still dabbled in one off episodic adventures or 2-3 episode mini arcs. The later seasons were short enough that they really had to commit to their world ending plot lines. Running around the mycelial network for a couple of episodes was generally more memorable than, “We leaned a bit more about the 10C.” Plus Season 2 got us Jett!

    The real world production drama fundamentally broke the season’s puzzle box and left some pretty glaring plot holes, but that finale was stellar.

  • The Voyager debrief would be an interesting creative writing exercise. What information would Starfleet need to know ASAP, and what would be the second tier, “Oh yeah, this interesting scientific thing happened.”

    You’ve got your Borg intel, a head’s up about Species 8472, and surprise our holodeck is sentient and has access to future technology. But after that, what’s the priority on serving up the rest of the info? “We destroyed more Omega than Starfleet in its entirety has ever witnessed, and oh by the way the dinosaurs are still alive.”

    Tuvix is interesting, but surely Amelia Earhart would come up first?

  • Spock can break General Order 7 and whisk a crewmate away to Talos IV. As a treat.

  • Before you go too far down the 3D printed resin route, look and see if laser cut acrylic might work for your needs. There are services where you upload a vector file, and they’ll cut out a piece of clear plastic with whatever shape and thickness you need. At that point you just need to sandwich the pieces together and apply some fasteners.

  • Sure, why not? They look almost identical.

  • If one of my posts draws in three more subscribers, I finally get my Tom Paris commemorative plate.

  • This is wonderful. 🖖

  • True, but it makes for less amusing acronym jokes.

    Also, whoops, I really should have checked the username before Discovery-splaining in the comments. I know you’ve been back for a bit, but good to see you around Stamets. 👋

  • You can make this whole spectrum with unambiguous and canonical Discovery characters alone.

    • Lesbian: Jett
    • Gay: Stamets & Culber
    • Bisexual: Georgiou
    • Transgender: Gray
    • Queer: Adira (Non-Binary)
    • Plus: Michael Burnham, who’s also involved for some reason

    To say nothing of the representation on Lower Decks and Strange New Worlds. New Trek’s been killing it.

  • That all makes sense. I wish the game were a bit fresher in my memory, but your observations are all valid.

  • I’d generally agree with your points. I liked Resurgence overall, but it has a lot of smaller plot beats that are never followed up on or explored satisfactorily. They help contribute to a sense of paranoia before the true shape of the story is revealed, so I tend not to judge it too harshly. For a narrative so on the rails, it does feel like they could have potentially used one more script pass.

    Spoiler bits for Resurgence:

    As for the specifics you mentioned, Rydek’s condition was definitely a weirdly unexplored plot thread. I think it mostly got you familiar with the medical team. Maybe they were hoping the implication was that Rydek was one of the few people they knew was getting constant medical scans and nothing fishy was going on?

    It’s been a while since I played it, but I recall the alien process in the game being irreversible. The affected folks are gone, and the aliens were being loading up a shuttle craft to a penal colony at the end. Maybe I should go double check the epilogue cutscene.

    I don’t recall how the initial alien politics wrapped up. They’d been through so much that pumping the breaks on hostilities and rebuilding made enough sense for an ending.

  • If Resurgence taught me anything, listen to your first officer.

  • All I know is that there’s a disturbing amount of weapons tests, alien artifacts, engineering experiments happening immediately out of frame in every image.

  • The only ruthless thing here is how ruthlessly efficient the Voyager writers were. A multi-episode crewman traitor arc without any of the messy logistics of determining if or how they could confine him to the brig for years? Jonas didn't even get the Suder treatment.

  • Come to think of it, with the right subtitle files one could probably make some neat infographics about the number of words said per character in each show.

  • Worf likely has the highest number of episode appearances. Now you’ve got me wondering about literal time on screen of some of these characters. Spock might give him a run for his money if you count all the different actors.

  • Have you taken a look at Star Trek: Resurgence at all? It’s a recent Telltale-style Star Trek adventure game taking place in the post-Dominion War Star Trek universe. It follows a new cast of characters on a random science vessel getting into Star Trek shenanigans. There’s some small lore callbacks and cameos, but it’s mostly just trying to tell its own 12 hour story.

  • “Adam discovers that the video game on his Game Gear matches the events around him and finds he can control some events through his Sega.”

    I’m not sure what’s more surreal. The plot synopses of this film, of the fact that Wikipedia’s editors referred to it as, “His Sega”.

    In the swirl of Karate Kid, Three Ninjas, and Surf Ninjas, I had somehow completely forgotten the Sega tie in with this movie.

  • Wait, is that the plot of Surf Ninjas? 😂