I really like the 'free trial' that requires your CC information and will begin billing you 'soon' unless you remember to cancel (and probably burn the card too).
To avoid this, you will need an IPv4 address on your client, or an IPv6 address on your server.
This confuses me because I have an IPv4 address on the client, and that IPv4 is what the server is seeing make the connection...
/edit
I think I get it.
The client actually only has IPv6. The IPv4 address I'm seeing in the log and whatismyipaddress.com is the address of my mobile providers NAT.
Thanks. I still haven't totally wrapped my head around IPv6. Stubbornly happy with IPv4 tbh, but it seems the rest of the world is moving on, understandably.
We're not saying Americans should move somewhere else; we're saying Americans (collectively) need to fix their broken ass country, looking at others for inspiration.
It wasn't unknowingly; it was directly in the TOS and publicly reported quite a few times.
Players got to have fun playing mediocre games, while companies got to collect 3d scans of private environments, particularly in areas vehicle mounted scanners couldn't go.
Even if you didn't read the terms or news; it was pretty obvious that data would be going somewhere...
For me, Usenet isn't about availability; but speed, risk exposure, and convenience.
Torrents take longer, even with lots of quality seeds and fast network speeds; mostly because of the seeding process. Plus, while you are seeding: you have to publicly expose yourself as a content host, even if just through a VPN. Hosts are what copyright holders target, they don't GAF about the people downloading, they try to take down the hosts to stop the spread. Finally you have to keep the content you downloaded in the format you downloaded, at least until seeding is done.
I prefer to use Tdarr to automatically transcode downloaded content into h265 (HEVC) to reduce it's size. Most content is found in h264 (AVC); converting it, on average, reduces its size by ~30% while maintaining good quality. Overall this step has saved me at least ~7TB so far (Tdarr reports it's saved 4.8TB, but I converted a ton of stuff with Embys convert feature before implementing Tdarr). That conversion can only be done after seeding or the torrent breaks as the original files are no longer available to seed. Usenet removes the seeding step completely, so I can do whatever I want with the files as soon as they've downloaded, which in it self only takes 5min.
Ah, the PSP.... First personal device I owned that had a web browser.
So much porn, lol.