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3 yr. ago

  • Wow! I’ve been thinking about making something like this and I’ve even poked at a few “hacker/terminal/code” themed games. However, every time I get serious about giving this type of game my time, I think to myself, “I could just be programming and hacking something more useful than this, and I could just look at that experience as ‘the game’ rather than programming and hacking on something less valuable (the game, in this case).”

    This train of thought has me working on an FPS built on Bevy. I’m hacking, learning, and convincing myself that this is the hacker game experience I wanted. Heck—I might even come out of this with something tangible that could generate money one day. At the very least, I’ve up-skilled my programming knowledge. 🤷‍♂️

    That probably sounds uber boring and having said all this, I think I’ll still have to give this game a go!

  • 🫶

  • As a hiring manager, I can understand why you didn’t get the job. I agree that it’s not a “good” question, sure, but when you’re hiring for a job where the demand is high because a lot is on the line, the last thing you’re going to do is hire someone who says their skills are “6.5/10” after almost a decade of experience. They wanted to hear how confident you were in your ability to solve problems with .NET. They didn’t want to hear “aCtUaLlY, nO oNe Is PeRfEcT.” They likely hired the person who said “gee, I feel like my skills are 10/10 after all these years of experience of problem solving. So far there hasn’t been a problem I couldn’t solve with .NET!” That gives the hiring manager way more confidence than something along the lines of “6.5/10 after almost a decade, but hire me because no one is perfect.” (I am over simplifying what you said, because this is potentially how they remembered you.)

    Unfortunately, interviews for developer jobs can be a bit of a crap shoot.

  • Python, and dynamically typed languages in general, are known as being great for beginners. However, I feel that while they’re fun for beginners, they should only be used if you really know what you’re doing, as the code can get messy real fast without some guard rails in place (static typing being a big one).

  • If this language feature is annoying to you, you are the problem. You 👏are 👏 the 👏 reason 👏 it 👏 exists.

    I worked in places where the developers loaded their code full of unused variables and dead code. It costs a lot of time reasoning about it during pull request and it costs a lot of time arguing with coworkers who swear that they’re going to need that code in there next week (they never need that code).

    This is a very attractive feature for a programming language in my opinion.

    PS: I’m still denying your pull request if you try to comment the code instead.

    ❗️EDIT: A lot of y’all have never been to programming hell and it shows. 🪖 I’m telling you, I’ve fixed bayonets in the trenches of dynamically typed Python, I’ve braved the rice paddies of CICD YAML mines, I’ve queried alongside SQL Team Six; I’ve seen things in production, things you’ll probably never see… things you should never see. It’s easy to be against an opinionated compiler having such a feature, but when you watch a prod deployment blow up on a Friday afternoon without an easy option to rollback AND hours later you find the bug after you were stalled by dead code, it changes you. Then… then you start to appreciate opinionated features like this one. 🫡