because you're making a copy (which first sale doctrine does not allow you to do)
You aren't necessarily making a copy. You are transferring a license to use. Steam restricts duplicate license usage.
The law was about digital copies of music without DRM. Given that Steam restricts duplicate licenses, that court ruling doesn't necessarily apply. And a court ruling isn't a law. That's why I claim Steam is breaking the law. But they get away with it because they have the billions to sue anyone who fights for the legal rights. So no one has tried.
That a new law was created to say "if it's on a computer you don't have rights" doesn't mean the public should meekly accept being screwed over. It's the same as the current anti repair laws.
If I don't let you resell something you bought that's ownership. I'm not talking about illegal copies. I'm talking about transferring the license to play the content you purchased.
If I take something back that you bought, even if I give you a refund, that's not ownership.
How about you buy a house, then when you go to sell it, the builder says you can't. Or you are living in a house that you bought and 5 years later the builder says, we are taking your house back, here is what you paid for it.
I don't think you understand how big these data centers are. They are the size of entire cities. A Tesla crash would have the effect of a single car crash in Manhattan.
Valve started it. Valve invented the "we can violate copyright laws because it's on a computer". Your purchased games will be digital downloads where you have no actual ownership rights.
It is illegal to stop you from reselling copyrighted work you bought at whatever price you can get. Book publishers tried that over 100 years ago and were smacked down by the Supreme Court and followed up with laws passed by Congress.
GoG, every console, play store, and Apple store take the same cut.
Because they were following Steam. Steam set the standard. The IOS store came 8 years! after steam.
Steam practically invented the idea of monetizing consumer rights for profit. You used to own your games. It is law that copyrighted works can be resold. The specific case was that publishers were trying to restrict reselling copyrighted work for cheap.
That's exactly the law Valve violates by saying "it's not a copyrighted work, it's a steam key."
Gabe was the original tech bro- profiting from breaking the law by saying "it's on a computer"
Are you in the US? I recently discovered the Home Depot 5gallon storage container is perfect for filament storage. It's airtight and has a clear plastic lid that lets you see inside. Most storage containers are milky white which prevents a clear view of the filament inside.
It's much easier than the individual cereal box containers I have for filament storage.
I have family photos starting in 2001, scanned/captured photos and video going back 50 years, music, and backups of all my Xbox DVDs (WTF is the original Xbox even called today?). But that's a few terrabytes. It can all fit on a few USB sticks. (Which I do as a third level backup.)
The real space killers are the TV shows and movies that I will watch at most once every 20 years. I could delete almost all of it. But I don't. Instead I keep looking for bigger storage options.
Laws don't expire unless specifically written to expire. Do you not believe in the right to free speech because that law is 250 years old?
Nor was it superceded 50 years ago. The case was in 2012 and wasn't ruled until 2018.
https://en.wikipedia.org/wiki/Capitol_Records,_LLC_v._ReDigi_Inc.
You aren't necessarily making a copy. You are transferring a license to use. Steam restricts duplicate license usage.
The law was about digital copies of music without DRM. Given that Steam restricts duplicate licenses, that court ruling doesn't necessarily apply. And a court ruling isn't a law. That's why I claim Steam is breaking the law. But they get away with it because they have the billions to sue anyone who fights for the legal rights. So no one has tried.