Anti-cheat measures should be baked into the server side. 99 percent of the multiplayer cheating problem is not adhering to the golden rule of server security: Never Trust the Client
DHCP, when set up properly, makes for less work. Reservations will have the DHCP server hand out the same IP to the same hardware (MAC address) when it asks. If you have a device that is from the dinosaur age that doesn't play nice with DHCP, then make sure you give it an address that is outside the DHCP range on the same subnet. ex: Some home routers use 192.168.1.100 to 192.168.1.200 as the dhcp range. Setting anything from 192.168.1.1 (or 2 if the router is on 1) to 192.168.1.99 is fine, as is 192.168.1.201-192.168.1.254 (or 253 if the router is on 254). However, by setting static ips, you have to remember those ips specifically to interconnect devices on the lan, whereas reserving via dhcp allows you to use local dns resolution to connect to devices via their hostname instead. In additon, you run the risk of ip conflicts from forgetting which device has what ip in an increasingly complex system, and if you change internet providers or routers, you have a lot of extra work to do to fix the network settings to get those static ips to connect.
Alternately, just use the link-local ipv6 address to interconnect on the lan. That doesn't change on most devices, as it is based on the MAC address, and is always reachable on the lan.
There's a point where it's literally TMI and it becomes hard to find what you need unless you spend a lot of time training on it
Pictured: The cockpit of a DC-6, the commercial airliner from the days before jets. "This plane has four engines!" Dramatic camera pan across the miles of instruments
AI consumes power, yes, it's projected to triple its environmental impact, yes, but its environmental impact is much less than most other things. If anything, the AI hate train draws angry peoples' focus off the big polluters that matter.
"Arrghle AI is in everything and modern cars track you, I'll just drive a 30+ year old pickup truck because they don't has no AI tracking nonsense"
It's a percent against the world's emissions. Be concerned less with this. AI is the current hate train whipping boy, and takes the pressure of public focus off the biggest polluters.
And that's why I'm the one that fixes the PC when it breaks... because even good programmers may even consider the pc to be magicboxes if they've never turned a screwdriver in their life...
And a spelling mistake on an ai research paper (papercloppers instead of paperclippers) spawns an entire mlp fanfiction where a game dev accidentally makes an AGI to run an MMO that ends up turning the world into a singularity. Friendship is Optimal, after all.
Imagine if you had blinders and earmuffs on for most of the day, and only once in a while were you allowed to interact with certain people and things. Your ability to communicate would be truncated to only what you were allowed to absorb.
My friend, have you ever configured an LED signboard before? If not, what you will learn will shock you...
...a lot of these boards are controlled by proprietary chinese software that only functions on Windows XP.... even today.
As to why they don't have a more modern OS connected to a signboard that obviously supports at least VGA and probably HDMI.... I don't know. Especially since the BSOD is a Windows 10 BSOD... XP did not have QR code sad face BSODs at the time.
Reminder that due to the chicken tax, these vehicles have to be 25 years old before they can be imported.
The big problem is, these vehicles were built to 30 year old safety standards - no vehicle from the 1990's (except maybe a SAAB, and even then they're not strong enough anymore and will fail a small offset frontal) can compete with a modern car in safety requirements.
There is also the fact that these vehicles have been around for 25 years, and have that amount of age and wear on their platform - they won't be as strong as they originally were off the production line.
Anti-cheat measures should be baked into the server side. 99 percent of the multiplayer cheating problem is not adhering to the golden rule of server security: Never Trust the Client