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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)A
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1022
Joined
3 yr. ago

  • One of the reasons I am on the Fediverse is that it often highlights pieces not widely reported on mainstream media. This is not just one case

  • Wikimedia Foundation does not have problems with funds, quite the opposite.

    There was a scandal about it a year or two ago. They have plenty, and this is where it goes.

  • You can also download Wikipedia for offline use via Kiwix, so that you always have the snapshot that won't ever change and enshittify.

    The whole English Wikipedia takes up about 110 gigs, and it's 110 gigs well spent.

  • Before then, download and keep and offline Wikipedia copy via Kiwix. It doesn't take as much space as people imagine - 111 GB for the English one, with pictures, if I recall collectly

  • My rule of thumb is: donate to small developers, not large established projects.

    Wikimedia Foundation does not run low on funds, and your donation is a drop in the bucket on their balance sheets.

    For small projects and indie devs, your donation will have a much bigger impact.

  • Even better, do not fracture the already weakening Wikipedia community. Keep fork as a backup, but fight for Wikipedia itself.

    Also, download an offline Wikipedia copy via Kiwix or similar tools. The entire English Wikipedia takes less space than a modern game, and having a snapshot might come in handy.

  • I mean, yeah, but then the same applies to Norton Commander as well :D

  • Like if Nautilus is any better

    Or, like, Total Commander. A wild guess would be some strategy game.

  • Depends on where I am.

    If I'm home on a stable network, bring it on! If I'm on the ride and connection is poor, I'd rather read plenty of text post instead of waiting for a video to download.

    And overall, I like that Lemmy is predominantly text-based, but still, vids are valid!

  • Same as the other person said. Rufin is distributed as Flatpak, and thereby it has limited permissions.

    Give Rufin access to your music folder. The easiest way to do this is using Flatseal.

  • If you're on Linux, Rufin is an awesome player for those coming from streaming services. Offers familiar interface and functionality. Can be used with local files or Navidrome/Jellyfin/Subsonic instance.

    Also, seconding Soulseek through Nicotine+, and there are programs allowing you to download music from streaming services, too.

  • I think it could be useful to change the optics a little bit. Instead of seeing it as a purely gender-based issue, it would be interesting to also see it through the intersection of gender and criminality, as well as the associated biases and more.

    Some things that come to mind in this respect:

    • Men are more likely to become suspects in the first place

    This is beautifully illustrated in this answer. In essence, we don't have statistics on crimes committed; we have statistics on cases closed. Using this statistic (which states men are most common offenders), police is more likely to see men as potential offenders, and as a result, sentence men more. This is reflected in the crime statistics and...you get the idea.

    • Men are more likely to be victims of violent crimes, physical abuse, and bullying with physical elements, prompting them to develop more aggressive defense mechanisms

    Such victims can often overreact on perceived dangers, causing trouble and sending them through the loop of stirring and thereby expecting more aggression. As a response to physical dangers, men often develop high physical strength (making their response more dangerous) and higher levels of testosterone (contributing to aggression). This is also projected onto a much larger group of men - many boys are preemptively taught to "stand up to bullies" (not by exposing and reporting them, but through the same aggressive defense), sending even those otherwise unaffected through the same loop.

    Outside of this particular scope:

    • Men have much less freedom of healthy emotional expression

    Pretty much the only socially allowed negative emotion a man can have is aggression. Men expressing sadness, grief, fear are often seen as "weak", "disgusting", their feelings are invalidated, they are said they're not "real men". Eventually, all these emotions turn to anger, which is considered acceptable. Left without proper venting, the person can become danger to others.

    • Men have more impulsive sexual behavior

    Male sexual drive is more pronounced compared to female one. Lack of sexual satisfaction can be particularly dangerous, clouding healthy judgment in certain individuals. Unlike women, who can channel this into sexual work and other outlets, men are relatively rarely presented such opportunity. This leads to elevated rates of sexual offenses.

  • Added plenty of Gouda, I reckon

  • Not all heroes wear capes o7

  • That's a strong magic right there.

  • Well...it does have some good points. To provide an example without much spoilers, I'll take one from the early game: while some RDA humans join the Na'vi resistance, and Na'vi are happy to have some help, they keep the original Avatar's line of Pandorans' mistrust towards the humans. You are being reminded that humans (the "Sky People") might sometimes be allies, but they fight a proxy war, and you are here to protect your very homeland. This does get developed further down the story, and it's a little gem, being a rare shift against humans in the game industry. It provides a nice shift of perspective, while being true to the original story.

    Or, the fact that Na'vi clans all have their own vision of war, and some are hesitant to join in again after past defeats. This adds more political complexity to the lore, as opposed to "good guys - bad guys" mentality.

    Also, on the crossection of story and game mechanics, there is a disharmony debuff granted when you get too genocidal towards local wildlife. It lowers your senses, makes you a pariah among na'vi, leads to your ikran abandoning you, and more. I think it's nice, though they made a fairly poor job communicating what counts as a source of one.

    On the negative side, it often feels like game design came before the story itself. A lot of it feels like they first planned where the player should go, and only then - the actual "why" behind it. This leads to some awkward turns in the story that feel like a patched afterthought.

  • Played Avatar: Frontiers of Pandora recently, and it struck me almost immediately:

    This is, without a hint of doubt, a Ubisoft game. The setting may change, the characters are swapped, but it is always the same gameplay. Like if they figured something that works with Assassin's Creed and decided to never change it, ever.

    Whatever Ubisoft action RPG you start, you always play Assassin's Creed with extra decorations. Again. And again. And again. Zero creative vision, just new textures on top of the same mechanics.

  • The problem with old cars is that, eventually, they will die, and all we'll have is the surveillance boxes, no alternative.

    This is part of why it's so vital to keep the fight for surveillance-free vehicles, even if, for a brief moment, you are still able to avoid part of this monstrosity.